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Resident Evil CODE: Veronica - Sega Dreamcast
You could also call them dynamic cameras, but they are set at predefined positions, fixed there, with some prebuilt movement in some scenes.
Silent Hill - PlayStation
Because unlike its contemporary Resident Evil, SH uses polygonal scenarios instead of prerendered ones, the fixed cameras are more dynamic, can move and there's a button to center them. It's an evolution of the concept.
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