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Quake - PC Games
The Quake engine was created in 1996 for Quake. John Carmack did most of the programming of the engine, with help from Michael Abrash in algorithms and assembly optimization. Quake was the first true-3D game to use a special map design system that preprocessed and pre-rendered the 3D environment, so as to reduce the processing required. It was also one of the first games to support 3D hardware acceleration.


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Half-Life - PC Games
Valve Software, founded in 1996 by former Microsoft employees Mike Harrington and Gabe Newell, settled on a concept for a horror-themed 3D action game, using the Quake engine as licensed by id Software. Valve eventually modified the engine a great deal, adding skeletal animation and Direct3D support. It is estimated that 70% of the engine code was rewritten, with the engine being called GoldSrc. It was later further modified extensively and eventually became the Source engine which powered Half-Life 2.


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Laser Arena - PC Games
List of games using the Quake Engine (original or modified), the first true 3D real-time rendering gaming engine, developed by Id Software for the game Quake, released in 1996. It is now licensed under the terms of the GNU General Public License (GPL).
The game's sequel, Quake II, would introduce the next generation of the Quake gaming engine, id Tech 2
The game's sequel, Quake II, would introduce the next generation of the Quake gaming engine, id Tech 2
Early Gaming Scripting Tools
Sierra's AGI script language
* Powered by AGI
Sierra's early SCI versions
* Powered by SCI0/SCI1
Sierra's later SCI versions
* Powered by SCI1.1/SCI2/SCI3
LucasArts' SCUMM engine (all versions)
* Powered by SCUMM
Revolution's Virtual Theatre engine
* Powered by Virtual Theatre
Modern 3D Gaming Engines
Valve's Source engine (all versions)
* Powered by Source
Epic's UnrealEngine1 (1.0 & 1.5)
* Powered by Unreal1
Epic's UnrealEngine2 (2.0, 2.5, 2X)
* Powered by Unreal2
Monolith's Lithtech engine (1.0, 2.x, Talon, Triton, Jupiter)
* Powered by Lithtech
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