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Added by List-All on 13 Feb 2008 05:16
2080 Views 2 Comments

Powered by Virtual Theatre

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People who added this item 22 Average listal rating (3 ratings) 5.3 IMDB Rating 0
When the engine was first released in Lure of the Temptress it rivaled competing engines such as LucasArts's SCUMM engine, and Sierra's Creative Interpreter, due to its basic level of artificial intelligence, where NPCs could traverse the world in seemingly random patterns, interacting with their environment. Traditionally in adventure game engines, NPCs were static awaiting the player to interact with them to trigger an event.
People who added this item 80 Average listal rating (35 ratings) 7.8 IMDB Rating 0
Beneath a Steel Sky - PC Games
Because of the scope of the game, being four times the size of its predecessor, Lure of the Temptress, the programmers couldn't implement their Virtual Theatre system of independently roaming NPCs as effectively. Characters instead follow very simplified routines, as opposed to Lure where their freedom of movement was much greater.

Another unique feature the engine possessed enabled all objects on screen to be solid, which resulted in NPCs side-stepping the player and any other object they came across as in turn the player would side step them. As a result of these features, the engine achieved a more realistic and active game world than previous engines had been able to exhibit. But this also created problems, whereby the NPCs would sometimes accidentally block the path of the player's character. This was corrected in Broken Sword 1.

Released in October of 1997, this was the last game from Revolution Software that featured their Virtual Theatre engine. It's 2003 sequel, The Sleeping Dragon, would be coded with Electronnic Art's RenderWare, the same engine behind GTA III annd Vice City.

Games using the Virtual Theatre engine designed by Revolution Software. Used to create adventure games, it allows the developers to script events and move animated sprites against a drawn background with moving elements using a point-and-click style interface. It was used for both DOS and Windows games.

Early Gaming Scripting Tools

Sierra's AGI script language
* Powered by AGI

Sierra's early SCI versions
* Powered by SCI0/SCI1

Sierra's later SCI versions
* Powered by SCI1.1/SCI2/SCI3

LucasArts' SCUMM engine (all versions)
* Powered by SCUMM

ScummVM, an emulator developed so AGI, SCI, SCUMM, and Virtual Theatre classic games can run on modern hardware.
* Games Supported by ScummVM

Modern 3D Gaming Engines

Valve's Source engine (all versions)
* Powered by Source

Epic's UnrealEngine1 (1.0 & 1.5)
* Powered by Unreal1

Epic's UnrealEngine2 (2.0, 2.5, 2X)
* Powered by Unreal2

Epic's UnrealEngine3
* Powered by Unreal3

Monolith's Lithtech engine (1.0, 2.x, Talon, Triton, Jupiter)
* Powered by Lithtech

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Game Genres of (Personal) Interest (41 lists)
list by Zozoulini
Published 12 years, 4 months ago 7 comments

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