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King's Quest VI: Heir Today, Gone Tomorrow - PC Games
![](https://list.lisimg.com/image/198884/240full.jpg)
This was a collaborative effort between series founder Roberta Williams and newcomer Jane Jensen, who would later go on to Gabriel Knight series fame.
![](https://list.lisimg.com/image/198492/200full.jpg)
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The Island of Dr. Brain - PC Games
![](https://list.lisimg.com/image/404203/150full.jpg)
![](https://list.lisimg.com/image/401640/200full.jpg)
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Laura Bow in The Dagger of Amon Ra - PC Games
![](https://list.lisimg.com/image/404288/200full.jpg)
Quest for Glory III: Wages of War - PC Games
![](https://list.lisimg.com/image/401417/200full.jpg)
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![](https://list.lisimg.com/image/407988/200full.jpg)
Part of the Space Quest series.
EcoQuest 2: Lost Secret of the Rainforest - PC Games
![](https://list.lisimg.com/image/404274/150full.jpg)
Leisure Suit Larry 6: Shape Up or Slip Out! - PC Games
![](https://list.lisimg.com/image/198608/150full.jpg)
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Space Quest V: The Next Mutation - PC Games
![](https://list.lisimg.com/image/198396/200full.jpg)
Sierra's Creative Interpreter (SCI) is the scripting language created by Jeff Stephenson of Sierra On-Line for its adventure games after the older AGI. While AGI was a procedural language, SCI is completely object-oriented.
Although continuously developed between 1988 and 1996, five major versions can be isolated: SCI0, SCI1, SCI1.1, SCI2 and SCI3. This list deals with the later versions, SCI1,1, SCI2 and SCI3.
SCI1.1: Apart from considerable internal changes, there now was added support for animated movie sequences (first used in King's Quest VI) as well as scaling sprites (characters would become smaller as they walk into the distance, giving a pseudo-3D effect). Also, 16-color packages were no longer available.
SCI2 & SCI3: Both these versions were sometimes called SCI32, in reference to them running in 32-bit mode is the DOS4G extender or using Windows 3.1 Enhanced mode. Most notable is the support of high-resolution 640x480 graphics, as well as better movie support. The last version, SCI3, added native Windows 95 support.
Although continuously developed between 1988 and 1996, five major versions can be isolated: SCI0, SCI1, SCI1.1, SCI2 and SCI3. This list deals with the later versions, SCI1,1, SCI2 and SCI3.
SCI1.1: Apart from considerable internal changes, there now was added support for animated movie sequences (first used in King's Quest VI) as well as scaling sprites (characters would become smaller as they walk into the distance, giving a pseudo-3D effect). Also, 16-color packages were no longer available.
SCI2 & SCI3: Both these versions were sometimes called SCI32, in reference to them running in 32-bit mode is the DOS4G extender or using Windows 3.1 Enhanced mode. Most notable is the support of high-resolution 640x480 graphics, as well as better movie support. The last version, SCI3, added native Windows 95 support.
Early Gaming Scripting Tools
Sierra's AGI script language
* Powered by AGI
Sierra's early SCI versions
* Powered by SCI0/SCI1
LucasArts' SCUMM engine (all versions)
* Powered by SCUMM
Revolution's Virtual Theatre engine
* Powered by Virtual Theatre
ScummVM, an emulator developed so AGI, SCI, SCUMM, and Virtual Theatre classic games can run on modern hardware.
* Games Supported by ScummVM
Modern 3D Gaming Engines
Valve's Source engine (all versions)
* Powered by Source
Epic's UnrealEngine1 (1.0 & 1.5)
* Powered by Unreal1
Epic's UnrealEngine2 (2.0, 2.5, 2X)
* Powered by Unreal2
Epic's UnrealEngine3
* Powered by Unreal3
Monolith's Lithtech engine (1.0, 2.x, Talon, Triton, Jupiter)
* Powered by Lithtech
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