Powered by SCUMM / LucasArts
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Maniac Mansion - Commodore 64

Maniac Mansion - PC Games

Zak McKracken and the Alien Mindbenders - PC Games

Maniac Mansion - Famicom and NES

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Indiana Jones and the Last Crusade - PC Games

Loom - PC Games
The Secret of Monkey Island - PC Games

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The Secret of Monkey Island [VGA CD Edition] - PC Games

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Monkey Island 2: LeChuck's Revenge - PC Games

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Indiana Jones and the Fate of Atlantis - PC Games

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Sam & Max Hit the Road - PC Games

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Day of the Tentacle - PC Games

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Full Throttle - PC Games

The Dig - PC Games

The Curse of Monkey Island - PC Games


The developer of SCUMM took its license and started up his own company, Humungous Entertainment, and released a few obscure games based on newer versions of SCUMM, namely the Spy Fox series of children's games.
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SCUMM (Script Creation Utility for Maniac Mansion) is a scripting language developed at LucasArts (known at the time as Lucasfilm Games) to ease development of the graphical adventure game Maniac Mansion.
It is somewhere between a game engine and a programming language, allowing designers to create locations, items and dialogue sequences without writing code in the actual language the game source code would end up in. This also meant that the game's script and data files could be re-used across various platforms.
The original version was coded by Aric Wilmunder and Ron Gilbert in 1987, with later versions enhanced by Aric Wilmunder (a.k.a. the SCUMM Lord) and various others.
SCUMM was subsequently reused in many later LucasArts adventure games being both updated and rewritten several times. There are at least 10 known versions of the SCUMM engine, numbered as "version 0" (for the original Commodore 64 version of Maniac Mansion), "version 1", "version 1.5" (for the NES version of Maniac Mansion), and "version 2" up through "version 8". LucasArts finally abandoned the SCUMM engine in 1998 when they switched to GrimE, using the free software scripting language Lua, for the games Grim Fandango and Escape from Monkey Island.
-source: wikipedia.org
It is somewhere between a game engine and a programming language, allowing designers to create locations, items and dialogue sequences without writing code in the actual language the game source code would end up in. This also meant that the game's script and data files could be re-used across various platforms.
The original version was coded by Aric Wilmunder and Ron Gilbert in 1987, with later versions enhanced by Aric Wilmunder (a.k.a. the SCUMM Lord) and various others.
SCUMM was subsequently reused in many later LucasArts adventure games being both updated and rewritten several times. There are at least 10 known versions of the SCUMM engine, numbered as "version 0" (for the original Commodore 64 version of Maniac Mansion), "version 1", "version 1.5" (for the NES version of Maniac Mansion), and "version 2" up through "version 8". LucasArts finally abandoned the SCUMM engine in 1998 when they switched to GrimE, using the free software scripting language Lua, for the games Grim Fandango and Escape from Monkey Island.
-source: wikipedia.org
Early Gaming Scripting Tools
Sierra's AGI script language
* Powered by AGI
Sierra's early SCI versions
* Powered by SCI0/SCI1
Sierra's later SCI versions
* Powered by SCI1.1/SCI2/SCI3
Revolution's Virtual Theatre engine
* Powered by Virtual Theatre
ScummVM, an emulator developed so AGI, SCI, SCUMM, and Virtual Theatre classic games can run on modern hardware.
* Games Supported by ScummVM
Modern 3D Gaming Engines
Valve's Source engine (all versions)
* Powered by Source
Epic's UnrealEngine1 (1.0 & 1.5)
* Powered by Unreal1
Epic's UnrealEngine2 (2.0, 2.5, 2X)
* Powered by Unreal2
Epic's UnrealEngine3
* Powered by Unreal3
Monolith's Lithtech engine (1.0, 2.x, Talon, Triton, Jupiter)
* Powered by Lithtech
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