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Added by List-All on 27 Nov 2008 04:06
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Powered by AGI

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Developed throughout 1983 and released in 1984 by IBM as a demonstration product for their IBM PCjr, King's Quest was the first Sierra Entertainment game to use the Adventure Game Interpreter (AGI) engine. It was re-released in 1987 with EGA and DOS support.
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The game was first released in 1985 as a disk that booted on start-up but was re-released in 1987 with EGA support to run under DOS. This is why most remaining copies bear a 1987 rather than a 1985 copyright date.
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People who added this item 4 Average listal rating (2 ratings) 7.5 IMDB Rating 0
The Black Cauldron - PC Games
1986: The Black Cauldron is an adventure game designed by Al Lowe of Sierra On-Line (who went on to fame with his Leisure Suit Larry games).
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Released in 1986, King's Quest III: To Heir Is Human is the third installment of the series, released by Sierra and designed by Roberta Williams.
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People who added this item 39 Average listal rating (19 ratings) 8.4 IMDB Rating 0
Released in October of 1986, the first Space Quest game quickly became a hit, selling over 100,000 copies in a short time.
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Designed by Al Lowe and released in 1987 by Sierra, Leisure Suit Larry was a big hit, but was also considered one of the most widely pirated games of the 1980s.
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People who added this item 9 Average listal rating (4 ratings) 7.5 IMDB Rating 0
Released in 1987, Mixed-Up Mother Goose is, in essence, an edutainment title, directed specifically at young gamers. It was designed by Roberta Williams of King's Quest fame.
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1987: Designed by Jim Walls, the original Police Quest was the most realistic Sierra adventure game of the 80s, taking the adventure gamer thru actual proper police procedures.
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People who added this item 36 Average listal rating (13 ratings) 8.4 IMDB Rating 0
Released in November 1987, this hilarious sequel stil has a strong following to this day. It was designed by Mark Crowe and Scott Murphy using the AGI engine.
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People who added this item 1 Average listal rating (1 ratings) 6 IMDB Rating 0
Another game designed by Al Lowe, it was first released in 1984 for the Commodore 64, but it wasn't until 1988 when a DOS port was released by Sierra.
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People who added this item 3 Average listal rating (1 ratings) 8 IMDB Rating 0
Gold Rush! - PC Games
1988: This graphic adventure game is set during the California Gold Rush days of 1848.
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People who added this item 4 Average listal rating (1 ratings) 7 IMDB Rating 0
Manhunter: New York - PC Games
Manhunter: New York is a post-apocalyptic adventure game, published by Sierra in 1988.
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1988: Roberta Williams' King's Quest IV was simultaneously produced and published in both the AGI format, as well as the new and improved SCI format.
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People who added this item 5 Average listal rating (1 ratings) 9 IMDB Rating 0
A sequel to Manhunter: New York, it was released in 1989 and was the last official Sierra game to be released using the dated AGI engine.
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AGI (Adventure Game Interpreter) was the development scripting tool used by Sierra Online to create their early adventure games, from 1984 to 1989.

The first King's Quest game originally used a language named Game Assembly Language, or *.gal, by its designer, Arthur Abraham, but when he left, Sierra was unable to complete the game. Since King's Quest was intended to showcase the technology of the IBM PCjr, IBM "donated" its product, AGI, to Sierra to allow development of King's Quest to continue.

When it debuted in the mid-1980s, AGI was innovative and made impressive use of the technology available at the time. Later versions were adapted to use 16-color EGA graphics.

Used in the early classics of Sierra's Adventure games, their first scripting tool was limited to 160x200 resolution, 16-color EGA graphics, no mouse support, and no sound card support.

When rival LucasArts' SCUMM engine was putting the AGI engine to shame in the late 80s, Sierra developed and released the SCI (Sierra Creative Interpreter) scripting language to push games into the next era of computing.

Early Gaming Scripting Tools

Sierra's early SCI versions
* Powered by SCI0/SCI1

Sierra's later SCI versions
* Powered by SCI1.1/SCI2/SCI3

LucasArts' SCUMM engine (all versions)
* Powered by SCUMM

Revolution's Virtual Theatre engine
* Powered by Virtual Theatre

ScummVM, an emulator developed so AGI, SCI, SCUMM, and Virtual Theatre classic games can run on modern hardware.
* Games Supported by ScummVM


Modern 3D Gaming Engines

Valve's Source engine (all versions)
* Powered by Source

Epic's UnrealEngine1 (1.0 & 1.5)
* Powered by Unreal1

Epic's UnrealEngine2 (2.0, 2.5, 2X)
* Powered by Unreal2

Epic's UnrealEngine3
* Powered by Unreal3

Monolith's Lithtech engine (1.0, 2.x, Talon, Triton, Jupiter)
* Powered by Lithtech

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