Gaming - My Gaming Critiques
This is a list of subject matters that relate to video games where I feel the need to express my opinion on things about individual games and coverage of said games on mainstream media outlets that have it all wrong.
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Much like the initial release of Twilight Princess, Skyward Sword also received way too much credit than it deserves. Especially those perfect 10/10 reviews from such unintelligent sites full of unprofessional reviewers like IGN.
In the same light as Twilight Princess, GameSpot's Tom McShea wrote an excellent review on Skyward Sword's major shortcomings as a Zelda title. The 7.5/10 score is justified.
In the long video discussion where Tom McShea defends his review of the game, outside of his really brilliant points made, he mentioned an interesting statement that foreshadows The Legend of Zelda: Breath of the Wild. Sometimes, I find all this quite magical. It is as if Nintendo paid attention to Tom's criticism.
In the same light as Twilight Princess, GameSpot's Tom McShea wrote an excellent review on Skyward Sword's major shortcomings as a Zelda title. The 7.5/10 score is justified.
In the long video discussion where Tom McShea defends his review of the game, outside of his really brilliant points made, he mentioned an interesting statement that foreshadows The Legend of Zelda: Breath of the Wild. Sometimes, I find all this quite magical. It is as if Nintendo paid attention to Tom's criticism.
From the moment this game was released, I thought Twilight Princess was overrated. It received way too much credit than it deserves.
Whenever I hear amateur gamers praising and loving this game to death as if it is the best Zelda ever made, I get angry.
Outside of GameSpot's justified review of 8.8/10, the problems behind Twilight Princess is quite simple: the final 3rd act (like Skyward Sword) is extremely lacking in comparison to the rest of the game. There are some beautiful moments in the game like Arbiter's Grounds, but everything else seems too unnecessary. The Twilight Realm is the one segment of the game I find to be really useless. There's nothing to collect in this realm. What is the point of it all? It is more like a tour than something valuable like the dark worlds expressed in A Link to the Past and Metroid Prime 2. Skyward Sword did something similar to this, but at least that segment is shorter and more fun with brilliant design.
Some of the problems with Skyward Sword is its obsessively implemented use of the Nintendo Wii system. Clearly, this game was designed for the Nintendo Gamecube. Outside of its lack of creative depth as a Zelda game, Nintendo probably thought this game was not going to be as grand or original as previous Zelda titles like Majora's Mask or The Wind Waker. So, instead, they decide to maximize its profits by porting it over to the Wii. What came with it were the following major flaws: the Wii's motion to strike the sword, and automatic shielding. Manual shielding is better. They had it in MM and TWW, why remove it?
Whenever I hear amateur gamers praising and loving this game to death as if it is the best Zelda ever made, I get angry.
Outside of GameSpot's justified review of 8.8/10, the problems behind Twilight Princess is quite simple: the final 3rd act (like Skyward Sword) is extremely lacking in comparison to the rest of the game. There are some beautiful moments in the game like Arbiter's Grounds, but everything else seems too unnecessary. The Twilight Realm is the one segment of the game I find to be really useless. There's nothing to collect in this realm. What is the point of it all? It is more like a tour than something valuable like the dark worlds expressed in A Link to the Past and Metroid Prime 2. Skyward Sword did something similar to this, but at least that segment is shorter and more fun with brilliant design.
Some of the problems with Skyward Sword is its obsessively implemented use of the Nintendo Wii system. Clearly, this game was designed for the Nintendo Gamecube. Outside of its lack of creative depth as a Zelda game, Nintendo probably thought this game was not going to be as grand or original as previous Zelda titles like Majora's Mask or The Wind Waker. So, instead, they decide to maximize its profits by porting it over to the Wii. What came with it were the following major flaws: the Wii's motion to strike the sword, and automatic shielding. Manual shielding is better. They had it in MM and TWW, why remove it?
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