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Added by List-All on 11 Aug 2009 09:50
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Developed by Digital Integration

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People who added this item 4 Average listal rating (4 ratings) 6 IMDB Rating 0
Fighter Pilot - Commodore 64
1984: David K. Marshall at Digital Integration developed this game, original for the ZX Spectrum in 1983, but with a very popular C64 port the following year, as well as an Atari 8-bit and Amstrad CPC version. It is regarded as one of the first jet combat flight simulator developed, and on its release, its 15,000 sq miles of flying area was unprecedented.
* Featured in Evolution of Combat Flight Simulators list by Prelude
People who added this item 2 Average listal rating (2 ratings) 3.5 IMDB Rating 0
Tomahawk - Commodore 64
1985: David K. Marshall turned his sights to helicopter simulation next, with this realistic helicopter simulator of the AH-64D Apache. It was ported to Spectrum ZX, Amstrad CPC, Atari 8-bit, Apple II, and IBM PC (with limited 4-color CGA Graphics).
People who added this item 3 Average listal rating (2 ratings) 7.5 IMDB Rating 0
F-16 Combat Pilot - PC Games
1989: David K. Marshall was the lead designer as Digital Integration hired a lot more programmers to help develop their new project, an ambitious full-featured and authentic F-16 flight simulation. Unfortunately, Digital Integration was too little, too late, as Spectrum Holobyte released their Falcon F-16 simulator in 1987, and Falcon A.T. in 1988. Even though F-16 Combat Pilot was a great simulator, it simply couldn't compete.
People who added this item 1 Average listal rating (1 ratings) 8 IMDB Rating 0
F-16 Combat Pilot - Commodore 64
1990: Released late in the C64 lifespan, Digital Integration ported their F-16 simulator back to the Commodore, as their classic Fighter Pilot for C64 was a huge hit on that platform, with over a million sales. It is considered one of the best C64 flight sims ever released.
1990: Designed by Rod Swift and Kevin Bezant, this was an arcade action flight game where you fly an ATF on various missions around the world.
People who added this item 4 Average listal rating (3 ratings) 8.7 IMDB Rating 0
Tornado - PC Games
1993: Once again, David K. Marshall was the project lead on the next major flight simulator, this one focused on the Panavia Tornado jet fighter, and was met with great praise and reviews.
People who added this item 0 Average listal rating (0 ratings) 0 IMDB Rating 0
Merlin Challenge - PC Games
1993: Digital Integration released this little know title, which featured the pride of the British Navy, the EH-101 Merlin military helicopter.
People who added this item 2 Average listal rating (2 ratings) 7.5 IMDB Rating 0
1994: An enhanced edition of Tornado flight simulator, which adds 18 new missions based on actual targets in Operation Desert Storm in Iraq.
People who added this item 3 Average listal rating (1 ratings) 8 IMDB Rating 0
Apache Longbow - PC Games
1995: Rod Swift was the manager of this helicopter simulator, with most of DI's top programmers on the team, including David K. Marshall and Kevin Bezant. One of the most praised and realistic helicopter simulators at its time, it was overshadowed by 1996's Jane's AH-64D Longbow simulator.
People who added this item 3 Average listal rating (2 ratings) 7.5 IMDB Rating 0
1996: David K. Marshall and Rod Swift teamed up to release this long-waited update to DI's F-16 Combat Pilot classic. Despite praised for great accuracy, it was dodged by bad graphical performance and was 'just another F-16 simulator' in an era overcrowded by big flight simulator hits.
1996: Rod Swift was at the helm of this update to DI's Apache simulator, this one focused on the Russian Mi-24 HIND combat helicopter. Even to this day, it is regarded as one of the most realistic and detailed flight simulators, and because of common engine, it can easily be setup to play head-to-head versus the Apache Longbow game.
People who added this item 1 Average listal rating (1 ratings) 8 IMDB Rating 0
2000: After Titus from France bought out Digital Integration, they left them to operate independently. This last real flight simulator was led by Rod Swift with David K. Marshall on the design team, and the focus was on carrier-based F/A-18E Super Hornet jet fighter.
2000: Mission Pack add-on for F/A-18E Super Hornet.
2001: A compilation pack with the original game + Albanian Campaign.
People who added this item 9 Average listal rating (5 ratings) 8.2 IMDB Rating 0
Top Gun: Combat Zones - PlayStation 2
2001: Digital Integration took a drastic turn away from their realistic flight simulator roots and developed this arcade jet action game for the PS2 and GameCube. A PC version also followed.
People who added this item 8 Average listal rating (5 ratings) 8 IMDB Rating 0
People who added this item 3 Average listal rating (2 ratings) 6 IMDB Rating 0
2003: The PC edition was only released in Europe. In 2005, Titus (the new owners of Digital Integration) went bankrupt, and this long-lived famed studio specializing in flight simulations has not been heard from since.

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Digital Integration Ltd was based in Camberley, Surrey, in the United Kingdom and was founded in the 1980s. The company was best known for creating flight and racing simulations for the Amiga, Amstrad, Atari, ZX Spectrum, Commodore and PC platforms. Action Sixteen and Dream Factory were two of the publishing labels used by the company in the early days, especially for 16-bit releases.

In 1998 Digital Integration became a wholly owned subsidiary of Titus Games plc, the holding company for Titus Interactive, and continued to operate as usual using its own name and identity. In 2001, Digital Integration released Top Gun: Combat Zones, their first game for the GameCube and PlayStation 2 as well as Windows.

When Titus Interactive went bankrupt in 2005, it supposedly did not effect Titus' international subsidiaries which included Digital Integration. However, nothing has been heard from the company since that time and it appears to have faded into the woodwork.

Source: Mobygames

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