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Metroidvanias
Metroid-inspired games
Life on Mars - Sega Genesis and Mega Drive
A game developed by Kai Magazine that was previously released for the MSX2 and remade for the PC.
Bloodstained: Ritual of the Night - PlayStation 4
Made by Koji Igarashi, the guy behind many a metroidvania Castlevania classic!
Blasphemous - PC Games
To be released.
https://www.kickstarter.com/projects/828401966/blasphemous-dark-and-brutal-2d-non-linear-platform/description
Heart Forth, Alicia - PC Games
The art is stunning! Not yet released.
https://www.kickstarter.com/projects/alonsomartin/heart-forth-alicia/updates
https://twitter.com/HFAgame/with_replies
https://www.kickstarter.com/projects/alonsomartin/heart-forth-alicia/updates
https://twitter.com/HFAgame/with_replies
Bushiden
https://www.kickstarter.com/projects/pixelarcstudios/bushiden-a-futuristic-ninja-action-platformer
9 Years of Shadow
Blue Angelo - GP32
Super rare metroidvania for the obscure handheld GP32, released only in South Korea.
Sundered
A lovecraftian metroidvania game with both handcrafted and procedurally generated parts. Also, very pretty and interesting.
http://store.steampowered.com/app/535480/Sundered/
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The games from the genre created by Metroid and solidified by Castlevania Symphony of the Night.
And what is a metroidvania? It's a sidescrolling platforming game where you can explore an interconnected map at will and find new abilities that then you can backtrack and use to reach previously inaccessible areas, so the game opens up by means of new traversal skills as you explore it. Some of these skills even can be used in combat situations too.
What I look for in a metroidvania, personally:
* Cool traversal powers;
* Challenging platforming;
* Lots of content;
* Cool art/music;
* Puzzles;
* Exploration.
Note that none of this is mandatory, just desired by me.
And what is a metroidvania? It's a sidescrolling platforming game where you can explore an interconnected map at will and find new abilities that then you can backtrack and use to reach previously inaccessible areas, so the game opens up by means of new traversal skills as you explore it. Some of these skills even can be used in combat situations too.
What I look for in a metroidvania, personally:
* Cool traversal powers;
* Challenging platforming;
* Lots of content;
* Cool art/music;
* Puzzles;
* Exploration.
Note that none of this is mandatory, just desired by me.