Board Games I Own
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Legends of Andor is a Fantasy themed and story driven game that uses a sequence of rounds with timed events. In this game, the players assume the roles of classical medieval fantasy archetypes such as the warrior, the wizard, and the thief. Players choose a mission, here called a "Legend", and try to accomplish its main objectives within a certain number of rounds. The players take turns spending "hours" of the "day" as an action point system. At the end of a "day" the heroes advance in the mission and new cards that add new elements to the game are revealed.
As mentioned, what shines in the game is the story driven aspect. This is implemented by means of a number of cards that comprise the "Legend" and are revealed at the end of a "day" or when a monster is killed. New characters (monsters or allies) are added and new goals are established as the cards come into play.
The game is a big puzzle. Since you are pushed forward (towards the limit of turns in the Legend) as you kill monsters, you have to pace yourself. Sometimes it is better to let a monster invade the castle (typically, one of the ways to lose the Legend) in order to avoid advancing too much in the round tracker. In this sense, it reminds me a lot of pandemic where you have to balance all the lose conditions (outbreaks, running out of cards or cubes) in order to squeak a victory at the end.
The artwork in the game is very good (no surprise since the designer is also an artist) and the components are of very good quality (including lots of small dice and standees). Miniatures are always better than standees but it would increase the price too much. And that is another positive aspect of Legends of Andor: for what you get, this is a good value game.
I love co-ops, specially the hard ones and this one is VERY hard. Other than the tutorial "Legend", I've never beat it...
In the end, Legends of Andor is a very solid game and will remain in my collection until I beat all the Legends :)
As mentioned, what shines in the game is the story driven aspect. This is implemented by means of a number of cards that comprise the "Legend" and are revealed at the end of a "day" or when a monster is killed. New characters (monsters or allies) are added and new goals are established as the cards come into play.
The game is a big puzzle. Since you are pushed forward (towards the limit of turns in the Legend) as you kill monsters, you have to pace yourself. Sometimes it is better to let a monster invade the castle (typically, one of the ways to lose the Legend) in order to avoid advancing too much in the round tracker. In this sense, it reminds me a lot of pandemic where you have to balance all the lose conditions (outbreaks, running out of cards or cubes) in order to squeak a victory at the end.
The artwork in the game is very good (no surprise since the designer is also an artist) and the components are of very good quality (including lots of small dice and standees). Miniatures are always better than standees but it would increase the price too much. And that is another positive aspect of Legends of Andor: for what you get, this is a good value game.
I love co-ops, specially the hard ones and this one is VERY hard. Other than the tutorial "Legend", I've never beat it...
In the end, Legends of Andor is a very solid game and will remain in my collection until I beat all the Legends :)
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