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Sins of a Solar Empire review

Posted : 10 years, 5 months ago on 22 January 2014 01:30

The same micromanagement that plagues most 4x but this time in real time. On the upside this limits any kind of sinking into the micromanagemnt on the down side it also limits the good moments. Poorly explained skills instead of organic depth through mechanics limit the payoff. Basically I would rather play an rts like spring ZK or a turn based 4x with decent micro mitigation set to auto-turn. No mods in multiplayer mean the game can not be fixed.

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Confess Your Sins, Paradox/Stardock/Whoever

Posted : 11 years, 10 months ago on 29 August 2012 11:24

*posts a link to the Downfall parodies made by 'paradox refugee camp'* *oh no, wait, I'm too lazy to do that*

I guess that I had been keeping a copy of this game, and "Elven Legacy" in some dusty and not-very-easily-accessible old corner of the war wagon--I mean, I don't call it that, but it is about nine thousand years old, and it does look like it's been in a war or *something*-- just in case I decided to go on a gaming spree again, sometime. Yeah, that's what I'd been doing.... Although I just, *corrected*, that.

So.... what *are* the sins of the solar empire?

Well.... for one thing, it's pretty.... Boring. You know, it's.... Really, Dull, Actually.

Actually, the whole problem with this sort of game is actually, that it's really, boring, and.... kill-y.

So, I don't know about that.

I suppose that I'll just play "Hearts" or "Bridge", you know.

'Cause it's better than playing Patience.

*walks into the far distance drinking vitamin water and listening to 'Piano Man'*

{Seriously, though, how many energy cubits does it take to build a Vienna ballroom? How many empire credits would it take to hire Strauss? Waldteufel? Natalie Portman?}


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Sins of a Solar Empire review

Posted : 12 years, 5 months ago on 3 February 2012 05:20

Summary: there are better rts games and single player gets tedious. Probably not enough depth to satisfy the die-hard 4x fan.

This is a review of Sose with diplomacy & entrenchment addon at 1.30 against the hardest ai.

While i had no real difficulty in jumping straight into the game the documentation of some game mechanics is a whole different story. That requires searching through the Sose forums and even then most people are not sure how shield mitigation works.

Micromanagement is not horrible. At the beginning of a game though its seems like the main thing i do. The autoplacer needs to build all the defensive buildings as close together as possible.

The game's real downfall are the few number of strategies available. The strategy doesn't change because it is optimal and only diplomacy can alter the militancy to economy spending ratio. Also not many tactics and watching a battle too long over watching empire is inadvisable.

Build trade ports for what amounted to as double the income. Only build capital ships. They can be expected to survive even a loosing battle and so wont cost resources to rebuild. Attack enemy empires that get too close in ffa over neutrals. If you have destroyed a large part of the opponents fleet take some of their planets. Build lots of the basic beem defenses. A fully built up space base is indestructible. When defending fight at your defenses.

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Great space RTS

Posted : 15 years, 6 months ago on 14 January 2009 01:05

Sins of a Solar Empire (SOASE from now on, I'm tired of typing ^____^ ) is a realtime space RTS, in which you take command of one of 3 races. Spanning up to hundreds of planets, each skirmish can take anything from 30 minutes to several hours. The gameplay is great, with graphics to match, and is supported by multiplayer combat superbly. Fleet battles steadily grow throughout the game, beginning with low level skirmishes, and ending up in massive fleet clashes, as your logistics level increases.

The game is easy enough to pick up on, but the best players can balance their economies and militaries perfectly, adapting to the enemy's tactics and keeping the war effort going. However, players can also persue a more diplomatic role for the start of a game, beginning proxy wars by funding NPC pirate factions and forming alliances and counter-alliances with other players. If it's a space RTS you're after, this is the one to play: fast paced and fun, it's a great buy

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