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Added by Raidengunfire on 9 Jun 2009 06:10
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Silent Hill Walkthrough

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People who added this item 547 Average listal rating (457 ratings) 8.3 IMDB Rating 0
Silent Hill - PlayStation
(Old Silent Hill)

From your starting point at the car, simply follow Cheryl through the streets, through the alley, past a gate, and arrive to where it turns dark. Follow the path, past all the disturbing contents of the alley,
and arrive at a mutilated body on the wall. It’s part of the story that you will be killed, so sit tight as demons chop you up! After speaking with Cybil, prepare your new handgun, and collect all the items lying
around. This includes a KNIFE, FLASHLIGHT, THE OLD SILENT HILL MAP, and a few health drinks. Leave the RADIO for now, and head out. Fight the winged demon, and pick up the RADIO.

As you step out, displayed to you (on the map) will be the path of the alley at the beginning of the game. Head to it, and follow the exact route you did before. At the end, pick up the NOTE, and the STEEL PIPE.

Use the map to direct yourself to the East End of Finney Str. There, you’ll find a police car that contains the KEY OF LION in the trunk. Now head to the alley off Finney Str., which is parallel to Bachman and
Ellroy Streets. About half way down on the West Side, you’ll see a long fence. Enter through it to find the KEY OF WOODSMAN. Finally, at the very South end of Ellroy, you’ll find the KEY OF SCARECROW. On the West
Side of the road, you’ll see a fallen tree, which makes a bridge to cross the chasm. They key is in a mailbox on the other side.

Go to the West End of Matheson St. You’ll see some papers lying on the ground; be sure to pick up the DOGHOUSE NOTE. On the West Side of Levin St., about half way up, you’ll see a doghouse on the front lawn
of a house. Find the HOUSE KEY inside the doghouse and use it to enter the house. Pass through the house to the back yard using the 3 keys to open the door, picking up any items along the way. You also might want
to save your game if you haven’t done so in a while. Now comes the scary part. The town is now dark, and you have to make a run for the school.
(labeled “Midwich Elementary School” on your map) Go South through the alley onto Matherson St. Go East onto Midwich St. and South until you reach the school. It should be on the East Side of the road.

(School)

Pick up the SCHOOL MAP in the lobby, and head out into the halls.(FTW, notice the Infirmary on your map. It’s the only place in the whole school where you can save, and it also contains health items.) Onto the courtyard, you’ll notice the Clock Tower in the Southeast corner.
Head through the doors opposite of the ones you came out of, and into the northern hall. Exit via the Western double doors and into the West Hall. Climb the stairs to the 2nd Floor. Make your way to the Science
Equipment Room, where you’ll find the CHEMICAL. Right next door, use the CHEMICAL on the hand on the table. Grab what is left: the GOLD MEDALLIAN. Take this GOLD MEDALLIAN back to the Clock Tower and insert it in the appropriate hole. Now go back to the 2nd floor, using
the same route. However, this time you’re heading towards the Music Room. Next comes what is perhaps the hardest puzzle in the game. Luckily, you have this walkthrough.

What you see on the keypad is 7 white keys from left to right, and 5 black keys from left to right. So press:
2nd White Key
6th White Key
5th Black Key
5th White Key
2nd Black Key

Completing this will earn you the SILVER MEDALLIAN. Take it back to the Clock Tower and insert it in the remaining hole. Now you have to make your way to the Boiler Room in the basement. However, you must go the
long way: up the Northwest Stairs, through the 2nd Floor, and down the Southeast Stairs. In the Boiler Room, press the big red button, and head back to the Clock Tower. The doors should be open, so that you
may now cross over into the “Alternate School”.

(Alternate School)

Enter through the courtyard doors opposite the tower. In the Storage Room, you'll find a RUBBER BALL near the dolls. Head back out and into Hall, then exit through the Hall's second door into the East hallway. In the first classroom, you'll find a PICTURE CARD on the table. Pass through the southern classroom into the buttom of the hall. Enter into the South Hall, into the Infirmary to save if needed, and then into the
Reception. You'll notice the painting that was once on the wall,is now a real life door. Use the PICTURE CARD to open it. In the West Hall, you'll find the SHOTGUN in the Boy's Bathroom. Pass through the first classroom, and pass the phones in the second. Go to the second floor.

Go into the first classroom on the Western Hall, and pass through the other classroom to the southern half of the hall. Into the Southern Hall, and into the Locker Room, you'll hear a locker rattling. Open it,
then exit... Now pick up the LIBRARY RESERVE KEY next to the body. Backtrack to the stairs, and head to the Roof. Keep to the right and follow the trail of blood to the first hole. Examine it, and you'll notice a key
just out of reach. Follow the drain to the next hole, and insert the RUBBER BALL to plug it. Now follow the further to the water tower, and turn the wheel to let the water wash the key down the drain. Head to the courtyard to claim your prize, the CLASSROOM KEY.

Head back to the second floor, this time going to the Northern Hall and into the Library Reserve. In the Library, you'll find a book on the table, which is actually a hint to beat the boss of the school. Head
out into the Eastern Hall, and into the first classroom, using the key. Make your way through the other classroom to the Southeast staircase. On the first floor, you can now unlock the stair's gate from this side, and go to the Infirmary to save, which I highly recommend. Now!!!

To Be Continued...
Raidengunfire's rating:

A walkthrough on Silent Hill 1

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