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This is a list of the games I have finished without cheating in normal difficulty or higher.
Around 87% of the games on this list are either retro (before 2000, including that year) or semi retro games (released before 2009, including that year). Around 59% of the games are Japanese made, and 41% made outside of Japan. In the play queue, around 69% of the games are japanese made, and 31% outside of Japan.The credits are limited in most of them depending on the number of levels (if the game has no standard limit). The maximum ammount of credits for every arcade game is 15, no arcade game should spend more than 15 credits to be considered beaten, a game with 7 stages will have 14 credits maximum allowed, but if a game is 8 levels or higher, the maximum ammount will be fixed at 15 credits, even if the game has 10 levels or more. That means 2 credits per level and 11 credits for every fighting game, if the game has only 1 live per credit it will be 3 credits per level, and if there's a standard credit limit I use that as my limit, that happens in console gaming, not arcade (credits and lives can be raised if the games allows me in some mini game or in the standard options menu, not cheats menu). If a game has passwords or saves it will automatically have unlimited credits (with some rare exceptions) because the saves or passwords can be used unlimited times. Any game that doesn't have a save or password can be saved via emulator but can't be added when finished, and saves can be used for practice only if the game was beaten before without saving. Any game can be saved many times, but to be considered beaten it should fullfill the standards written above. Saves can also be used to practice some area of the game, but they should not be overused (no more than 1 save per level, at the very beggining of the level) and only 2 stages can be practiced, excluding the final stage (with some exceptions, if the game is very hard). When a game is practiced, it only can be practiced 2 times (2 times the same level or 1 time two different levels, excluding the last stage), the practice session ends when 1 or 2 continues are lost after loading the save, a maximum of 2 practice sessions can be done the same day (no more than 5 practice sessions per month) after the selected level is ended or after the 2 credits are lost, the saves used expire (cannot even be used as practice, but only as emergency saves). After that, the game can be started from the beggining (and every practice save will expire) and the same process repeats. After 2 times practiced, saves can be used to practice 1 time per save. There are certain game limits by platform and genre: for arcade games, the maximum limit is 70 games on this list, for shmups, the limit is 45, for fighting games, the limit is 50, for racing/driving games the limit is 30. That being said, a game is considered beaten when all those requirements are fullfilled, and they should be beaten in 1 player mode on normal difficulty or higher, if there's no normal difficulty, the medium, standard or regular difficulty should be chosen, or any difficulty with those words. If there's none of the 4 words written above, it should be chosen according on how many difficulty options are, if there's only 2 levels of difficulty, the 1st level can be chosen, if there's 3 or 5, the middle one (or higher) should be chosen, and if there's four, the 2nd one (or higher) can be chosen. If there's some other difficulty setting other than the basic ones, the mode allowed should be at least 50% of the next mode, for example: if there's training, novice and expert modes, the mode allowed should be at least half the stages of the next one, for example, if expert has 8 stages, the previous mode allowed should have at least 4 stages, all of this should be done while playing on normal or higher.
Easy mode can be fully used to practice the game. Any hack (example: turbo controller-TAS) or cheat (example: unlimited lives) is not alllowed to consider a game beaten, but they can be used to have random fun. Glitch exploit can be used to beat a game, but it is not recommended, because you miss a lot of content of the game most of the time, but if some enemy or boss is glitched, you can use that as an advantage, because it's the developers fault, not yours. Some games are multi platform, and they can be beaten in many versions or regions, but only 1 version/region is considered beaten, except if the game is very different (taking into account the gameplay and plot). Some games are different but have the same name, in that case only 2 games with the same name can be added (both games cannot be identical, they should have at least some notable differences). If the name is different but the game is similar, the same thing happens. Any game with 5 or less minutes of length is not allowed in this list (for being too short).
Games are considered beaten when credits roll or when there's some ending prompt. Also the game ends when all the stages start repeating themselves, there's no need to beat a game twice, even if the "true ending" is unlocked that way, because any ending counts as the end of a game.
Using guides is not considered cheating (except if used too much or to bypass more than 2 puzzles per game).
Games can be paused and leave them open in the emulator for a maximum of 2 days in a row, if the computer gets turned off by some involuntary reason, emergency saves can be used to restore it and it will be the same as leaving the game open. If a console is used, it can be left turned on for the same time as emulators (2 days in a row). Emergency saves can be used in every game, each emergency save will expire after 2 days without finishing the game from that point, after that, emergency saves can be used again to finish a game (only in case of an involuntary turn off). But those will expire after 12 hours instead of 48, then for the next emergency save, it will only last 1 hour, then the next one will last 30 minutes, and the last one will last 5 minutes. If the game resets, the emergency saves could be used again (lasting the same periods as the previous ones), but the game needs to be started all over again after a save expires.
If a different version of the game is added, it should be written in a special notes section regarding what is the version that was actually finished. There are very few exceptions that justify allowing to use a cheat: sometimes some game will freeze or glitch in most emulators, and if the problem cannot be solved by normal means, it can be solved by using a cheat to bypass the section that was freezed. This can be used ONLY to skip a very small portion of a game.
Some genres of games are not allowed to be considered beaten, those includes visual novels (with some exceptions), fmv based games (with some exceptions), dating sims, text-only games and educational games. Any other genre is allowed. The revalid period is 1 year after the completion of a game, if a game is not revalidated within that period you will loose the regularity of that game and it will be erased from the list. There can be a maximum of 3 games at the same time with a revalidation status.
- 11/25 expansion packs/dlcs (2 per game at most)
- 18/35 shmups
- 32/70 arcade games
- 09/40 fighting games
- 1/11 mobile games (java, android, etc)
- 5/20 racing/driving games
Extra Notes: Homebrews (with exceptions), demos, prototypes and hacked games are not allowed in this list, as well as any type of unlicensed game.
This is a list of the games I have finished without cheating in normal difficulty or higher.
Around 87% of the games on this list are either retro (before 2000, including that year) or semi retro games (released before 2009, including that year). Around 59% of the games are Japanese made, and 41% made outside of Japan. In the play queue, around 69% of the games are japanese made, and 31% outside of Japan.The credits are limited in most of them depending on the number of levels (if the game has no standard limit). The maximum ammount of credits for every arcade game is 15, no arcade game should spend more than 15 credits to be considered beaten, a game with 7 stages will have 14 credits maximum allowed, but if a game is 8 levels or higher, the maximum ammount will be fixed at 15 credits, even if the game has 10 levels or more. That means 2 credits per level and 11 credits for every fighting game, if the game has only 1 live per credit it will be 3 credits per level, and if there's a standard credit limit I use that as my limit, that happens in console gaming, not arcade (credits and lives can be raised if the games allows me in some mini game or in the standard options menu, not cheats menu). If a game has passwords or saves it will automatically have unlimited credits (with some rare exceptions) because the saves or passwords can be used unlimited times. Any game that doesn't have a save or password can be saved via emulator but can't be added when finished, and saves can be used for practice only if the game was beaten before without saving. Any game can be saved many times, but to be considered beaten it should fullfill the standards written above. Saves can also be used to practice some area of the game, but they should not be overused (no more than 1 save per level, at the very beggining of the level) and only 2 stages can be practiced, excluding the final stage (with some exceptions, if the game is very hard). When a game is practiced, it only can be practiced 2 times (2 times the same level or 1 time two different levels, excluding the last stage), the practice session ends when 1 or 2 continues are lost after loading the save, a maximum of 2 practice sessions can be done the same day (no more than 5 practice sessions per month) after the selected level is ended or after the 2 credits are lost, the saves used expire (cannot even be used as practice, but only as emergency saves). After that, the game can be started from the beggining (and every practice save will expire) and the same process repeats. After 2 times practiced, saves can be used to practice 1 time per save. There are certain game limits by platform and genre: for arcade games, the maximum limit is 70 games on this list, for shmups, the limit is 45, for fighting games, the limit is 50, for racing/driving games the limit is 30. That being said, a game is considered beaten when all those requirements are fullfilled, and they should be beaten in 1 player mode on normal difficulty or higher, if there's no normal difficulty, the medium, standard or regular difficulty should be chosen, or any difficulty with those words. If there's none of the 4 words written above, it should be chosen according on how many difficulty options are, if there's only 2 levels of difficulty, the 1st level can be chosen, if there's 3 or 5, the middle one (or higher) should be chosen, and if there's four, the 2nd one (or higher) can be chosen. If there's some other difficulty setting other than the basic ones, the mode allowed should be at least 50% of the next mode, for example: if there's training, novice and expert modes, the mode allowed should be at least half the stages of the next one, for example, if expert has 8 stages, the previous mode allowed should have at least 4 stages, all of this should be done while playing on normal or higher.
Easy mode can be fully used to practice the game. Any hack (example: turbo controller-TAS) or cheat (example: unlimited lives) is not alllowed to consider a game beaten, but they can be used to have random fun. Glitch exploit can be used to beat a game, but it is not recommended, because you miss a lot of content of the game most of the time, but if some enemy or boss is glitched, you can use that as an advantage, because it's the developers fault, not yours. Some games are multi platform, and they can be beaten in many versions or regions, but only 1 version/region is considered beaten, except if the game is very different (taking into account the gameplay and plot). Some games are different but have the same name, in that case only 2 games with the same name can be added (both games cannot be identical, they should have at least some notable differences). If the name is different but the game is similar, the same thing happens. Any game with 5 or less minutes of length is not allowed in this list (for being too short).
Games are considered beaten when credits roll or when there's some ending prompt. Also the game ends when all the stages start repeating themselves, there's no need to beat a game twice, even if the "true ending" is unlocked that way, because any ending counts as the end of a game.
Using guides is not considered cheating (except if used too much or to bypass more than 2 puzzles per game).
Games can be paused and leave them open in the emulator for a maximum of 2 days in a row, if the computer gets turned off by some involuntary reason, emergency saves can be used to restore it and it will be the same as leaving the game open. If a console is used, it can be left turned on for the same time as emulators (2 days in a row). Emergency saves can be used in every game, each emergency save will expire after 2 days without finishing the game from that point, after that, emergency saves can be used again to finish a game (only in case of an involuntary turn off). But those will expire after 12 hours instead of 48, then for the next emergency save, it will only last 1 hour, then the next one will last 30 minutes, and the last one will last 5 minutes. If the game resets, the emergency saves could be used again (lasting the same periods as the previous ones), but the game needs to be started all over again after a save expires.
If a different version of the game is added, it should be written in a special notes section regarding what is the version that was actually finished. There are very few exceptions that justify allowing to use a cheat: sometimes some game will freeze or glitch in most emulators, and if the problem cannot be solved by normal means, it can be solved by using a cheat to bypass the section that was freezed. This can be used ONLY to skip a very small portion of a game.
Some genres of games are not allowed to be considered beaten, those includes visual novels (with some exceptions), fmv based games (with some exceptions), dating sims, text-only games and educational games. Any other genre is allowed. The revalid period is 1 year after the completion of a game, if a game is not revalidated within that period you will loose the regularity of that game and it will be erased from the list. There can be a maximum of 3 games at the same time with a revalidation status.
- 11/25 expansion packs/dlcs (2 per game at most)
- 18/35 shmups
- 32/70 arcade games
- 09/40 fighting games
- 1/11 mobile games (java, android, etc)
- 5/20 racing/driving games
Extra Notes: Homebrews (with exceptions), demos, prototypes and hacked games are not allowed in this list, as well as any type of unlicensed game.
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