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Added by Prelude on 15 Jul 2009 06:15
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Chronology of Commodore 64 Games

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People who added this item 5 Average listal rating (4 ratings) 8.3 IMDB Rating 0
Release: Oct. 1983
Designed by: Freefall Associates
Published by: Electronic Arts
Jon Freeman, his wife Anne Westfall, and Paul Reiche III of future Star Control fame worked on Archon, which was a chess-like strategy game, with a twist; rather than a 'chess' piece taking over the spot, the game launched a 'combat screen' where the two pieces battle it out with different strengths and weaknesses. A chess game that Chewbacca and C3PO played together in the movie Star Wars is listed as an inspiration for this game.
People who added this item 2 Average listal rating (2 ratings) 5.5 IMDB Rating 0
M.U.L.E. (MULE) - Commodore 64
Release: Oct. 1983
Designed by: Ozark (Dani Bunten)
Published by: Electronic Arts
MULE is very historic multi-player party game. It initially had very poor sales, but started gathering a cult following after being heavily pirated. And in 1996, Computer Gaming World named MULE as #3 Best Game of All Time.
People who added this item 2 Average listal rating (1 ratings) 5 IMDB Rating 0
Pinball Construction Set - Commodore 64
Release: Oct. 1983
Designed by: Bill Budge
Published by: Electronic Arts
Considered to be the first 'construction set' type of game, where players were given all the tools and could build their own game.
People who added this item 3 Average listal rating (1 ratings) 8 IMDB Rating 0
Castle Wolfenstein - Commodore 64
Release: 1983
Designed by: Muse Software (Silas Warner)
Published by: Muse Software
This 1981 Apple II port wasn't a big hit on the C64, with its primitive 2600-era graphics and gameplay, but after Muse closes its doors in 1987, they sold name rights over to iD Software, who in 1992, brought out the revolutionary Wolfenstein 3D.
People who added this item 1 Average listal rating (1 ratings) 8 IMDB Rating 0
Hellcat Ace - Commodore 64
Release: 1983
Designed by: MicroProse (Sid Meier)
Published by: MicroProse
People who added this item 1 Average listal rating (1 ratings) 6 IMDB Rating 0
Seven Cities of Gold - Commodore 64
Release: Feb. 1984
Designed by: Ozark (Dani Bunten)
Published by: Electronic Arts
People who added this item 4 Average listal rating (2 ratings) 8.5 IMDB Rating 0
Pitfall! - Commodore 64
Release: May. 1984
Designed by: Activision (David Crane)
Published by: Activision
Famed Atari 2600 third-party developed Activision, being pro-active during the video game crash of 1983, shifted the focus towards developing and porting games to the rising home computer market. Their first port was bringing their hit game Pitfall to the C64.
People who added this item 2 Average listal rating (0 ratings) 0 IMDB Rating 0
Beamrider - Commodore 64
Release: May. 1984
Designed by: Activision (Dave Rolfe)
Published by: Activision
Activision attempt to simulate 3D space combat, with gameplay very similar to the 1981 arcade hit Tempest.
People who added this item 4 Average listal rating (2 ratings) 7 IMDB Rating 0
The Activision Decathlon - Commodore 64
Release: June 1984
Designed by: Activision (David Crane)
Published by: Activision
Release: June 1984
Designed by: Activision (John Van Ryzin)
Published by: Activision
People who added this item 1 Average listal rating (1 ratings) 8 IMDB Rating 0
Toy Bizarre - Commodore 64
Release: June 1984
Designed by: Activision (Mark Turmmel)
Published by: Activision
Designed only for the C64 (and later ported for the ZX Spectrum), this Activision game never appeared on the 2600 console.
People who added this item 8 Average listal rating (6 ratings) 7.2 IMDB Rating 0
Ghostbusters - Commodore 64
Release: 1984
Designed by: Activision (David Crane)
Published by: Activision
While Activision started the C64 scene by porting over their best hits from the 2600, Ghostbusters is notable because it was first developed for the C64, and afterward was ported over to the 2600.
People who added this item 2 Average listal rating (2 ratings) 7 IMDB Rating 0
Archon II: Adept - Commodore 64
Release: 1984
Designed by: Freefall Associates
Published by: Electronic Arts
Similar to the original hit, this sequel had enchanced gameplay and a board which shifts from time to time, changing the whole strategy around.
People who added this item 3 Average listal rating (1 ratings) 8 IMDB Rating 0
Release: 1984
Designed by: Muse Software
Published by: Muse Software
People who added this item 1 Average listal rating (0 ratings) 0 IMDB Rating 0
The Alpine Encounter - Commodore 64
Release: 1984
Designed by: Ibid Inc.
Published by: Random House
One of the earliest graphical text adventure games, it was ported over from its original Apple II version.
People who added this item 5 Average listal rating (4 ratings) 8 IMDB Rating 0
Flight Simulator II - Commodore 64
Release: 1984
Designed by: subLOGIC
Published by: subLOGIC
More history on this flight simulator and others are found in this list: Fly the Friendly Skies: History of Flight Sims.
Prelude's rating:
People who added this item 1 Average listal rating (1 ratings) 5 IMDB Rating 0
Spitfire Ace - Commodore 64
Release: 1984
Designed by: MicroProse (Sid Meier)
Published by: U.S. Gold
People who added this item 9 Average listal rating (6 ratings) 7.3 IMDB Rating 0
Summer Games - Commodore 64
Release: 1984
Designed by: Epyx
Published by: Epyx
People who added this item 1 Average listal rating (1 ratings) 8 IMDB Rating 0
NATO Commander - Commodore 64
Release: 1984
Designed by: MicroProse (Jim Synoski)
Published by: U.S. Gold
People who added this item 1 Average listal rating (0 ratings) 0 IMDB Rating 0
Ghost Chaser - Commodore 64
People who added this item 5 Average listal rating (2 ratings) 7 IMDB Rating 0
Summer Games II - Commodore 64
Release: May 1985
Designed by: Epyx
Published by: Epyx
People who added this item 1 Average listal rating (1 ratings) 6 IMDB Rating 0
Solo Flight - Commodore 64
Release: 1985
Designed by: MicroProse (Sid Meier)
Published by: U.S. Gold
People who added this item 2 Average listal rating (2 ratings) 6.5 IMDB Rating 0
F-15 Strike Eagle - Commodore 64
Release: 1985
Designed by: MicroProse (Sid Meier)
Published by: MicroProse
People who added this item 12 Average listal rating (8 ratings) 7 IMDB Rating 0
Winter Games - Commodore 64
Release: 1985
Designed by: Epyx
Published by: Epyx
People who added this item 2 Average listal rating (2 ratings) 8 IMDB Rating 0
Silent Service - Commodore 64
Release: 1985
Designed by: MicroProse (Sid Meier)
Published by: MicroProse
People who added this item 1 Average listal rating (0 ratings) 0 IMDB Rating 0
Kennedy Approach - Commodore 64
Release: 1985
Designed by: MicroProse (Andy Hollis)
Published by: U.S. Gold
People who added this item 5 Average listal rating (3 ratings) 8.7 IMDB Rating 0
Release: 1986
Designed by: InterPlay (Michael Cranford)
Published by: Electronic Arts
People who added this item 1 Average listal rating (1 ratings) 8 IMDB Rating 0
Gunship - Commodore 64
Release: 1986
Designed by: MicroProse (Andy Hollis)
Published by: MicroProse
Release: 1986
Designed by: Broderbund Soft. (Dane Bigham)
Published by: Broderbund Soft.
Release: Jan. 1987
Designed by: InterPlay (Michael Cranford)
Published by: Electronic Arts
People who added this item 8 Average listal rating (6 ratings) 7.8 IMDB Rating 0
California Games - Commodore 64
Release: 1987
Designed by: Epyx
Published by: Epyx
People who added this item 8 Average listal rating (5 ratings) 8 IMDB Rating 0
Test Drive - Commodore 64
Release: 1987
Designed by: Distinctive Software
Published by: Accolade
People who added this item 5 Average listal rating (4 ratings) 9.3 IMDB Rating 0
Sid Meier's Pirates! - Commodore 64
Release: 1987
Designed by: MicroProse (Sid Meier)
Published by: MicroProse
People who added this item 1 Average listal rating (1 ratings) 7 IMDB Rating 0
Sub Battle Simulator - Commodore 64
Release: 1987
Designed by: Digital Illusions
Published by: Epyx
Release: 1986
Designed by: Broderbund Soft.
Published by: Broderbund Soft.
People who added this item 5 Average listal rating (0 ratings) 0 IMDB Rating 0
Spore - Commodore 64
Release: 1987
Designed by: Mastertronic (Jim Baguley)
Published by: Mastertronic
People who added this item 3 Average listal rating (2 ratings) 8 IMDB Rating 0
Release: 1988
Designed by: InterPlay
Published by: Electronic Arts
People who added this item 1 Average listal rating (1 ratings) 7 IMDB Rating 0
The Faery Tale Adventure - Commodore 64
Release: 1988
Designed by: MicroIllusions
Published by: MicroIllusions
People who added this item 6 Average listal rating (5 ratings) 5.8 IMDB Rating 0
Release: 1990
Designed by: Broderbund Soft.
Published by: Broderbund Soft.
By the end of its life cycle, C64 games were usually 2nd rate ports of hit games that were popular on PC-DOS systems, as well as NES and Sega Genesis.
People who added this item 1 Average listal rating (1 ratings) 7 IMDB Rating 0
Strike Fleet - Commodore 64
People who added this item 4 Average listal rating (1 ratings) 5 IMDB Rating 0
Heart of Africa - Commodore 64
People who added this item 7 Average listal rating (6 ratings) 6.5 IMDB Rating 0
People who added this item 3 Average listal rating (1 ratings) 6 IMDB Rating 0
Mail Order Monsters - Commodore 64
People who added this item 12 Average listal rating (10 ratings) 8.5 IMDB Rating 0
Dig Dug - Commodore 64
People who added this item 5 Average listal rating (3 ratings) 7.3 IMDB Rating 0
Double Dragon - Commodore 64
People who added this item 4 Average listal rating (2 ratings) 8.5 IMDB Rating 0
Defender of the Crown - Commodore 64
People who added this item 3 Average listal rating (2 ratings) 6 IMDB Rating 0
Pole Position - Commodore 64
Load more items (9 more in this list)

Here is a list of all major C64 games, in chronological order. I can't list them all, as there were so many homebrew, independent and custom games, but this list will try to show all the major ones from big publishers, and ones that made a big splash on the home gaming scene.

After the Video Game Crash of 1983 which took down most consoles, many computer makers, and even the powerhouse Atari 2600 system, the only shining star in gaming was with the Commodore 64, the successor to the Commodore PET and VIC-20. With 64Kb of memory, 8-bit processor, 16-colors (at its launch, most IBM systems only had text displays), Microsoft BASIC programming, and with an integrated sound chip (rather than IBM's chirps and squeaks), it was revolutionary at its time. It cost $600 at its launch, which was far cheaper than any other home computer system, and by start of 1985, they already sold over 3.5 million units, with retail price dropping to $300 making it even more attractive. It went on to sell over 20 million units in its long lifespan.

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