Chronology of Commodore 64 Games
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Archon: The Light and The Dark - Commodore 64
Release: Oct. 1983
Designed by: Freefall Associates
Published by: Electronic Arts
Designed by: Freefall Associates
Published by: Electronic Arts
Jon Freeman, his wife Anne Westfall, and Paul Reiche III of future Star Control fame worked on Archon, which was a chess-like strategy game, with a twist; rather than a 'chess' piece taking over the spot, the game launched a 'combat screen' where the two pieces battle it out with different strengths and weaknesses. A chess game that Chewbacca and C3PO played together in the movie Star Wars is listed as an inspiration for this game.
M.U.L.E. (MULE) - Commodore 64
Release: Oct. 1983
Designed by: Ozark (Dani Bunten)
Published by: Electronic Arts
Designed by: Ozark (Dani Bunten)
Published by: Electronic Arts
MULE is very historic multi-player party game. It initially had very poor sales, but started gathering a cult following after being heavily pirated. And in 1996, Computer Gaming World named MULE as #3 Best Game of All Time.
Pinball Construction Set - Commodore 64
Release: Oct. 1983
Designed by: Bill Budge
Published by: Electronic Arts
Designed by: Bill Budge
Published by: Electronic Arts
Considered to be the first 'construction set' type of game, where players were given all the tools and could build their own game.
Castle Wolfenstein - Commodore 64
Release: 1983
Designed by: Muse Software (Silas Warner)
Published by: Muse Software
Designed by: Muse Software (Silas Warner)
Published by: Muse Software
This 1981 Apple II port wasn't a big hit on the C64, with its primitive 2600-era graphics and gameplay, but after Muse closes its doors in 1987, they sold name rights over to iD Software, who in 1992, brought out the revolutionary Wolfenstein 3D.
Hellcat Ace - Commodore 64
Seven Cities of Gold - Commodore 64
Pitfall! - Commodore 64
Release: May. 1984
Designed by: Activision (David Crane)
Published by: Activision
Designed by: Activision (David Crane)
Published by: Activision
Famed Atari 2600 third-party developed Activision, being pro-active during the video game crash of 1983, shifted the focus towards developing and porting games to the rising home computer market. Their first port was bringing their hit game Pitfall to the C64.
Beamrider - Commodore 64
Release: May. 1984
Designed by: Activision (Dave Rolfe)
Published by: Activision
Designed by: Activision (Dave Rolfe)
Published by: Activision
Activision attempt to simulate 3D space combat, with gameplay very similar to the 1981 arcade hit Tempest.
The Activision Decathlon - Commodore 64
H.E.R.O.: Helicopter Emergency Rescue Operation (HERO)... - Commodore 64
Toy Bizarre - Commodore 64
Release: June 1984
Designed by: Activision (Mark Turmmel)
Published by: Activision
Designed by: Activision (Mark Turmmel)
Published by: Activision
Designed only for the C64 (and later ported for the ZX Spectrum), this Activision game never appeared on the 2600 console.
Ghostbusters - Commodore 64
Release: 1984
Designed by: Activision (David Crane)
Published by: Activision
Designed by: Activision (David Crane)
Published by: Activision
While Activision started the C64 scene by porting over their best hits from the 2600, Ghostbusters is notable because it was first developed for the C64, and afterward was ported over to the 2600.
Archon II: Adept - Commodore 64
Release: 1984
Designed by: Freefall Associates
Published by: Electronic Arts
Designed by: Freefall Associates
Published by: Electronic Arts
Similar to the original hit, this sequel had enchanced gameplay and a board which shifts from time to time, changing the whole strategy around.
Beyond Castle Wolfenstein - PC Games
The Alpine Encounter - Commodore 64
Release: 1984
Designed by: Ibid Inc.
Published by: Random House
Designed by: Ibid Inc.
Published by: Random House
One of the earliest graphical text adventure games, it was ported over from its original Apple II version.
Flight Simulator II - Commodore 64
Release: 1984
Designed by: subLOGIC
Published by: subLOGIC
Designed by: subLOGIC
Published by: subLOGIC
More history on this flight simulator and others are found in this list: Fly the Friendly Skies: History of Flight Sims.
Prelude's rating:
Spitfire Ace - Commodore 64
NATO Commander - Commodore 64
Solo Flight - Commodore 64
F-15 Strike Eagle - Commodore 64
Silent Service - Commodore 64
Kennedy Approach - Commodore 64
The Bard's Tale: Tales of the Unknown - Commodore 64
Where in the World is Carmen Sandiego? - Commodore 64
The Bard's Tale II: The Destiny Knight - Commodore 64
Sid Meier's Pirates! - Commodore 64
Where in the USA is Carmen Sandiego? - Commodore 64
Spore - Commodore 64
The Bard's Tale III: Thief of Fate - Commodore 64
The Faery Tale Adventure - Commodore 64
Where in Time is Carmen Sandiego? - Commodore 64
Release: 1990
Designed by: Broderbund Soft.
Published by: Broderbund Soft.
Designed by: Broderbund Soft.
Published by: Broderbund Soft.
By the end of its life cycle, C64 games were usually 2nd rate ports of hit games that were popular on PC-DOS systems, as well as NES and Sega Genesis.
Load more items (9 more in this list)
Here is a list of all major C64 games, in chronological order. I can't list them all, as there were so many homebrew, independent and custom games, but this list will try to show all the major ones from big publishers, and ones that made a big splash on the home gaming scene.
After the Video Game Crash of 1983 which took down most consoles, many computer makers, and even the powerhouse Atari 2600 system, the only shining star in gaming was with the Commodore 64, the successor to the Commodore PET and VIC-20. With 64Kb of memory, 8-bit processor, 16-colors (at its launch, most IBM systems only had text displays), Microsoft BASIC programming, and with an integrated sound chip (rather than IBM's chirps and squeaks), it was revolutionary at its time. It cost $600 at its launch, which was far cheaper than any other home computer system, and by start of 1985, they already sold over 3.5 million units, with retail price dropping to $300 making it even more attractive. It went on to sell over 20 million units in its long lifespan.
After the Video Game Crash of 1983 which took down most consoles, many computer makers, and even the powerhouse Atari 2600 system, the only shining star in gaming was with the Commodore 64, the successor to the Commodore PET and VIC-20. With 64Kb of memory, 8-bit processor, 16-colors (at its launch, most IBM systems only had text displays), Microsoft BASIC programming, and with an integrated sound chip (rather than IBM's chirps and squeaks), it was revolutionary at its time. It cost $600 at its launch, which was far cheaper than any other home computer system, and by start of 1985, they already sold over 3.5 million units, with retail price dropping to $300 making it even more attractive. It went on to sell over 20 million units in its long lifespan.
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