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A Flawed Masterpiece

Posted : 1 year, 9 months ago on 17 July 2022 07:24

Warning: Spoilers
Note: This is a review of the recent PS4 remaster.

SotC is a game I've been wanting to play for years, and was ecstatic to play it on the PS4. The team who restored the game obviously had a deep passion for the original. The graphics of the game are (with the exception of some of the character models) are on par with most triple-A titles of today. However, in terms of aesthetics, I felt a that the highly polished graphics seemed somewhat inferior to the previous PS3 version. For example, in the final colossus fight in the PS3, he is covered in shadow and fog, obscuring his features making him much more frightening and mythical in appearance. In the remaster, you can see every little bit of masonry on his face, removing the mystical haze present in the original titles. The world and environment seem so much more clearer, but at the cost of a dreamlike atmosphere of the limited graphics of the PS3. That's obviously subjective, but I think it does affect the game in terms of emotional response.

The biggest issue is the gameplay. Obviously, the game had to be in 3rd-person, otherwise you would spend 95% of the game staring all colossus fur. But the camera was just as an opponent as the colossi themselves. Back to the final colossus fight, you have to make perfectly timed jumps, and the camera makes it very difficult to properly judge distance, leaving you to take a leap of faith. The mechanic of holding the right trigger to hold onto the colossus is great, especially in the Avalon fight, it really makes you feel like you are holding on to dear life. Another irritating thing about the controls is Agro. When you get him to run as fast as he can, he slows down if you turn. This is really frustrating in the Dirge fight, because you have to constantly mash the button to get him to run as well as firing your bow. This little mechanic really makes riding Agro difficult. My biggest gripe with the gameplay is during the Celosia battle, when he rams into you, you are on the ground for a solid ten seconds. That is an eternity in a boss battle, and basically is instant death. You are just laying on the ground for a logn ass time, and the boss is just waiting for you to get up so it can charge into you again. I had to just let it kill me at least twice because there was no other way to get up then just starting the battle over again.

But all that said, besides the occasionally frustrating gameplay, the game is pretty much perfect. From the designs of the colossi, the simple yet emotionally effective story, to the beautiful score by Kow Otani, it earns it status as a major achievement in video game history.


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Shadow of the Colossus review

Posted : 5 years, 5 months ago on 26 November 2018 01:00

Termine Shadow of Colossus, y ya se por que muchos la valoran una obra de arte, a pesar de los controles, el frame rate y problemas con algunos jefes. El final de su historia pega y duro.

Mis colosos favoritos, son los que tienen forma de perro, los más pequeños que hay (muy creativos en mi opinión), el ave y los 3 que tienen forma de gusano.


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Solid artful game

Posted : 16 years, 2 months ago on 4 March 2008 07:46

When I played Ico I thought it looked nice but really disliked most of the experience because of Yorda. So when I heard that Shadow of the Colossus was being made by the same thing I wasn't really wanting to pick up this game but finally did due to critics exulting the game.
While so while the game is a better then Ico, it still wasn't my cup of tea but still enjoyable.

The main character is a young man named Wander; aided by only his sword, bow, arrows, and his trusty steed Agro, must explore a vast map trying to find sixteen colossi in order to restore the life of a dead girl.

Fighting each one of the colossi is great as each one are huge and have different ways of scaling them in order to defeating them and finding out how is like figuring out a good puzzle and very rewarding when finally vanquishing the colossus.

Visually the game is great even with the PS2 now limited power and somewhat muted colors both the landscape and the colossi look great and give the game a artful look, much like Ico did.

Controls felt a little loose but not so much that I was throwing my controller trying to basic tasks.

Music outside of colossi battles are almost nonexistent but when fighting a colossus the music kicks in and makes the conflict feel epic.

What I didn't like was that while the game is pretty open to explore there wasn't much to see or do other then finding the next colossus to defeat. Also lack of story was a turn off because I never felt really engaged with why I was fight the colossi other then to try and get to the ending and see why and even that was a less cryptic.

Overall Shadow of the Colossus was a solid game and experience that if asked if someone should play I would have to say yes if the person asking was into artsy games.


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Too complicated

Posted : 17 years, 1 month ago on 16 March 2007 12:34

I rented this game, tried, failed the first monster and returned. The setting is certainly great, but you need many try outs and a high frustration tolerance to deal with it. I dont have the time for this kind of game anymore ...


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