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The closest thing to live in a parallel world.

Posted : 1 year, 11 months ago on 25 May 2022 05:43

Oh, finally a real gaming experience that allows you to be a mafia member. The setting, music, situations, and even graphics really make you a part of the whole experience.

You get to explore the sandbox world of the game while getting into dangerous missions that include mobsters, criminal missions, and you even have time for your personal life.

This is a great experience that demonstrates that new millennium systems capacity to recreate a parallel universe that will transport you in a parallel life to say something...

Maybe I'm over praising this video game but believe me, until you play it, you will understand the whole experience...


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Grand Theft Auto IV review

Posted : 8 years, 4 months ago on 3 January 2016 08:01

Buen juego de accion hasta que la jugabilidad se vuelve reptitiva y te das cuenta de que el entorno y los personajas no son mas que caricaturas que desentonan con la atmosfera realista que el juego interta crear. Aunque si es divertido



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Grand Theft Auto IV review

Posted : 12 years, 4 months ago on 13 January 2012 07:27

Niko Bellic is one the best video game characters ever made. He is intensely sympathetic. He has a great motivation that is easy to build a story around, as vengeance stories often are. He has a unique story that fits into just about any gameplay style. As a military veteran who witnessed the horrors of war in the Balkans, he has explicitly stated his desire to leave his life of violence behind, but he is someone who could conceivably flip out and go on a kill-crazy rampage, although story-wise, Niko is the straight man to everyone else's craziness.


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Addicting And Amazingly Fun.

Posted : 15 years, 9 months ago on 24 July 2008 11:13

GTA IV is one of the best video games I have ever played. It is extremely addicting. I have only played a few games more fun then this. Nor have I played many more realistic games. Almost everything you can do in real life, can be done in this game, and it looks real. There are so many new features, it is amazing. Cheers to Rockstar for making another amazing Grand Theft Auto in the series. This is the best yet.


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GTAIV better then ever

Posted : 15 years, 12 months ago on 17 May 2008 11:45

Grand Theft Auto one of the best selling series out there and I have played them all and have not been disappointed. Grand Theft Auto IV is finally here and does not fail to disappoint Rockstar North in Scotland have really done their best to make sure that this game is top quality which it is. Grand Theft Auto has taken a big change for once this game looks, feels and plays realistic.

The first thing when coming in to this game I had problems the screen was too dark you can't hardly see a thing. I configured the brightness and contrast which did solve the problem.

You play as Niko Bellic who is a a Serbian veteran of the Bosnian War now makes his way to America in Liberty City. Niko meets his cousin Roman Bellic who has lived in Liberty City for 15 years which he says he is living the American Dream. Niko is not like any other character from the previous Grand Theft Auto games for one he is funny and the other reason he gives the choice sometimes if he wants to kill a person.

Liberty City has changed a lot more as it looked in Grand Theft Auto 3 it is bigger and looks more beautiful. There is Times Square which with the graphics used it looks amazing every bit of this game looks fantastic. Rockstar games have really made the game top quality I have never seen anything as great as what they have done here.

Niko has a phone which is carry around with him which you can phone people to do extra jobs, make prank calls to the cops, fire department or the paramedics, you get a camera on your phone which you will use in some missions. If you get sick of driving you can phone up Roman who gets you a taxi to take you a places for free but sometimes he's to full and the man is not that nice at all. I want to know if anyone else thought one of the taxi drivers looks like Sadam Hussein because I think he does which is funny.

The driving on Grand Theft Auto has changed a whole lot it feels a whole lot more realistic but it harder in the game at first. Driving at speed takes quite sometime to slow down and if you are speeding and crash you will fly out of the window.

The radio stations to me feel a bit dull I don't really like the music on them and I have never herd any of the songs at all. If you don't like the radio stations you can put your own music in the game. The theme of this game though is excellent which is Soviet Connection by Micheal Hunter you here a remix version at the start up of the game.

Now as I said with Niko having a choice to kill people can change the game a little bit which is one of the new features to Grand Theft Auto.

The blood in the game is better shooting someone you will blood all over there face and body as well as when Niko gets shot you will see blood come out from him nice to see more of that. The shooting can be good though a hate auto aim I use free aim that way a get better shots. The police now have a 6 star wanted level and on the map you can see where the cops are so you try and dodge them much easier if you can but they can be hard and annoying at times.

Grand Theft Auto is one of the best games of all time and here you have a masterpiece with some of the best graphics of all time. If anyone needs a great game it's Grand Theft Auto IV just if your going to buy it for kids make sure they are responsible and not to be stupid to copy anything from the game.


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Grand Theft Auto IV

Posted : 16 years ago on 1 May 2008 08:53

Critics are hailing the release of Grand Theft Auto IV as the second coming of Christ. Big fat tens all around and hardly a spot of complaint around. Fair? Yes and no. Like almost any other game out there, GTA IV still has stuff to dislike, although of course the good outweighs the bad easily. With the 360 version in my console for the past few days, itā€™s time for my impressions and Iā€™m going to try and be as realistic about it as possible.

I never got caught in the hype by the release of GTA IV, but Monday, the day before it came out, I had it bad. I couldnā€™t wait to finally put my teeth in a new city again. See, GTA is all about the city for me, it has always been that way. I love cruising around a virtual city and pretending Iā€™m really there, getting to know each street a bit better by the day and knowing my way through it eventually. Itā€™s a strange sort of satisfaction that I also get in real life, and the free roaming aspect of the GTA games make it possible. The prospect of doing it all again, with a more detailed city than ever before, was a great one and thus I stood waiting for the game to come out on Tuesday morning in front of the local retailer. I bought the special edition of the Xbox 360 version. Donā€™t ask me why, I couldā€™ve just as easily bought the PS3 version but in the end, the prospect of exclusive downloadable content got to me. From impressions Iā€™ve read everywhere since the release, it doesnā€™t really matter which version you buy from a graphics point of view. The PS3 version is a bit more warm, the Xbox 360 version has a better framerate. No real issues for both parties then.

When I started the game I was pretty much disorientated because of various reasons. No subtitles made the English chatter with Eastern Europe accent terrible, so after the intro movie I turned them on right away. The game was dark as fuck, so I adjusted the image in the gameā€™s menu ā€“ something I can recommend to everyone. If itā€™s night or a rainy day in Liberty City, you are going to feel like a short sighted fool without changing the color and brightness. The other thing that disoriented me was the movement of the main character ā€“ Niko ā€“ and the cars he drives in. Everything in the game has a more realistic weight to it, so the cars really feel like heavy objects and it takes a good hour before you start to get good with them. If you get good at them, itā€™s not a problem anymore and youā€™ll appreciate the realism. However, the same cannot be said for Nikoā€™s legs. Niko moves incredibly slow unless you tab the action button. This in itself is not a problem, but in the heat of a firefight or cop-chase, you might forget to press it altogether and youā€™ll walk way too slow. It would be nice if the game would recognize that you are in an action packed sequence and make Niko run by itself.

Now that Iā€™ve basically got the bad parts of the game out of the way (and really, they donā€™t fuck with the overall experience that much), itā€™s time to talk about the good. For me, of course, that is the city itself. The overall distance in the game is smaller than in San Andreas, but because of the added detail every street has its own look and feel (which changes of course with the time of the day and the weather), and because of that the city just feels much bigger. The three islands (two of them represent New York, the third one New Jersey) are divided into smaller areas just like New York and they all have their own inhabitants and subcultures. Furthermore, the game has plenty of shops, strip- and comedy clubs, pubs and so forth to really make the place feel alive, next to the added pedestrians and cars of course. This is exactly why each time I fall in love with the new installment of the GTA franchise and once again, Rockstar hasnā€™t disappointed me.

Another high point is the story and the acting that creates it which is better than ever. All characters fit in the universe created in the game, they feel in place and all have a different sort of humor to lighten up the dark story. Most characters will give you missions after you meet them and things go into known GTA territory, just like fans of the series like it. Added to this is the friendships you need to maintain with various main characters and girlfriends you get to know during the game. You can take your friends and special ladies out for diner, to the strip club, shoot some pool or play some darts, itā€™s your choice and youā€™ll find out eventually what they like and donā€™t like. There have been complains by various people that it makes the game feel too much like real life, doing chores and having a girlfriend to nag about the clothes you were is bad enough in reality let alone in a game, but overall I think itā€™s a nice progression from San Andreas that isnā€™t too much of a drastic change, and for once Iā€™m happy that you donā€™t have to work on the muscles and stamina of your character like in the previous GTA game. It didnā€™t add much to the gameplay while having good relationships with certain characters in GTA IV certainly has its advantages.

Iā€™m a honest journalist and Iā€™ll be the first to admit that I havenā€™t checked out the online multiplayer yet, but from what Iā€™ve heard itā€™s a nice addition to the series and a great way to pass some time, if you get it to work. Yes, especially with the PlayStation 3 version it seems itā€™s a downright bitch to get into an online match and if you can play only one match in an hour you should consider yourself lucky. However, I cannot see this as a negative aspect of the game as itā€™s only logical that Rockstar is having trouble coping with the insane amounts of gamers buying and playing the game as we speak. I suspect that in a week time, things will be looking better.

The realistic psychics of the main character and the cars arenā€™t everyoneā€™s cup of thee and you have to find a minute to tweak the lighting in the game so that you can actually see whatā€™s going on, but if thatā€™s the only thing thatā€™s wrong with a game then we should all be thankful that Rockstar delivered such a great game to us. The critics might be caught in the hype a little bit, because the rankings for this game are so through the roof that I canā€™t think of any game deserving this much praise, but the negative comments about the game lacking a certain ā€˜next genā€™ feel are very much undeserved. While the graphics arenā€™t the best youā€™ve ever seen, you have to keep in mind the developers had to keep a whole city constant and a very big city at that as well, and the ā€˜next genā€™ feel is in the details, not the overall shine. Cups of coffee pedestrians drop, picking up a dildo in a sex shop an throwing it towards the owner, picking up your girlfriend with her commenting on the same clothes you have been wearing for a week, your mobile phone that gives you access to your contacts, the radio with hours of chatter and various styles of music that is now complimented by different channels on your television, the internet, the hundreds of made up brands on tv, radio and street advertisements that make fun of current real-life happenings, stealing someoneā€™s car only for the owner to keep hanging on to the door while youā€™re driving away, the list is endless and youā€™ll be swimming in it like in a cold swimming pool in the summer: it feels refreshing, it feels like the good life. Thatā€™s exactly what GTA IV is: the good life. Enjoy it for months to come.


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Perhaps Here, Things Will Be Different

Posted : 16 years ago on 30 April 2008 11:08

The "Grand Theft Auto" videogame series has been one of the most celebrated, as well as one of the most politically scrutinized, game series' of all time. Its level of violence, sexual and public misconduct and, later, profanity raised the bar for what was acceptable in an "M"-rated videogame.

Rockstar Games (then known as DMA Design) first few entries in the franchise ("Grand Theft Auto" and "Grand Theft Auto 2," respectively) were only small precursors to what was to come for the quote-unquote "mafia sim" that spun off countless clones, imitators and millions of gamers who took to the series' anti-hero protagonists and the felonious acts of violence and degradation you could perform on innocent bystanders, police officers, and sex-starved prostitutes.

What many consider the best of the bunch, "Grand Theft Auto III," was released Fall of 2001 and received numerous accolades; something the previous incarnations of the series had yet have thrust upon them. The following year, "Grand Theft Auto: Vice City," received similar treatment and was hailed as a welcome improvement over "III," but was cited by many as something of a glorified expansion set and not an entirely new experience. Nonetheless, the impressive "Vice City" received rave reviews and was soon followed up by the immensely ambitious "San Andreas" in 2004. To this day "San Andreas" has received one of the best overall scores of any free-roam action game to date.

This is where you enter Rockstar Games latest Mafioso masterpiece, "Grand Theft Auto IV." Delayed from Fall of 2007 to April 29th (yesterday) of this year, this was the game anyone who was anyone was waiting for. Although it hadn't received the ridiculously expensive ad campaign or the unabashedly shameless plugging of your everyday "Halo 3," Rockstar expected "GTA IV" to be the game that sold well during its midnight sales event, throughout its official day of release, and all year long as well. Yes, Rockstar certainly seemed proud of their violent, profane, sexually explicit little opus and, as everyone is well aware, that pride in their work is well warranted. But shouldnā€™t they be proud, you ask? That's not the question. There is but one question on every gamers head they are itching to ask - just how good is this game?

You play as Niko Bellic, a former citizen of undisclosed Eastern-European country that immigrates to Liberty City with the hopes of living the good life with his cousin, Roman. You see, Roman has told Niko of his life in Liberty City; the condo's, the parties, the women, the money, and the luxury. But moments after Niko steps foot off the boat that brought him to Liberty City and sees Roman's "mansion," (which turns out to be a cramped little apartment infested with cockroaches), Niko is no longer impressed with the false American Dream his cousin had been selling him. After setlling in a bit, discovering that his cousin is in some serious debt with a bunch of loan sharks, and helping him out with his troubles, Niko finds himself caught up (and possibly enamored) with the criminal lifestyle soon after.

First and foremost, Rockstar have completely redesigned the physical make-up of the game play to fit into the 21st century. Although ā€œIIIā€ was released in 2001, which is the closest any of the recent games have gotten thus far to being ā€œup-to-date,ā€ there were few modern technologies. Hell, it couldā€™ve been set in the '90s for all any of us knew. One thing (or several things, actually), ā€œGTA IVā€ does is make sure that you know you are in modern society with a plethora of modern gadgetry at your disposal. Such as using your cell phone, for example. Itā€™s not just a cell phone; itā€™s a very vital game play tool. You can dial a number manually (for cheating purposes) or, as small example of your phones uses, go right to your list of current contacts, select ā€œActivitiesā€ and treat your friend to a meal, a show, or anything of that ilk, in order to gain "trust" from them and open up new avenues of game play.

Rockstar have managed to work this idea into the game incredibly well and youā€™ll find that throughout the game youā€™ll receive calls, have to answer the phone, and youā€™ll have a new set task to accomplish. On your way to complete the task for that person, someone else will phone you. Letā€™s say itā€™s your girlfriend. Now you have a choice, you can either help someone out of their jam or gain the ā€œtrustā€ of your companion which could help you later in the game. It really is very open decision-making. It makes for a ton of replay as the gamer may want to go back and replay a section just to try a different choice and see what the outcome is.

This also goes hand-in-hand with the ability to decide certain characterā€™s fates. The first of these is when you chase an NPC through a construction zone and you must decide whether you want to save his life or kill him. Either way you finish this mission will result in a different set of information (or lack thereof), dialogue, and cinematics. No ā€œGTAā€ has attempted this before and it makes the experience feel that much more involving.

The core game play, even on what is basically the 11th entry in the series, has not changed. You can still steal nearly any vehicle you wish, you can still kill the pedestriansā€¦ you donā€™t have to perform the missions at all if you donā€™t feel up to it. But new features have been implemented all the way around for what has been dubbed the franchises ā€œfresh start.ā€ You can do things such as hail cabs, call your own personal taxi once it has become enabled, among other things. There is even a feature implemented where you must now break the driverā€™s side window of certain cars to be able to enter them and then Niko must hot wire the vehicle before he can use it. Hell, Rockstar have also seen fit to include a cover system for this entry which is utilized by positioning yourself up against almost any object in Liberty City and pressing RB. You can either blind fire by simply pressing the Right Trigger or lock-on fire by holding the Left Trigger.

The game's title, ā€œGTA IVā€, is exactly as it sounds; a brand new start for the series. Where ā€œIII,ā€ ā€œVice City,ā€ and ā€œSan Andreasā€ were part of the same trilogy, this is an entirely new chapter in the ā€œGTAā€ saga that fixes as much as it adds. For example, you no longer have to painstakingly evade the police once you gain a wanted level in hopes of getting rid of it. All you have to do now is be clear of their radius, lay low for a few seconds, and voila. The Pay ā€˜nā€™ Spray is still probably going to be your best friend by game's end, but you wonā€™t find yourself using it half as much as other installments.

Even the added game play bonuses taken from the others in the series (such as maintaining a relationship with girlfriends, going out on dates and such) play second fiddle to all that has been improved, revamped and added in this installment. Game play-wise, ā€œGTA IVā€ stands head and shoulders above all of its predecessors and competition. It will be quite some time before another free-roam game can do what this title has been able to accomplish.

Rockstar have even upgraded the AI for this entry. Yank a civilian out of his or her car and they just might pull you back out, wait for you to re-orient yourself, and try to wail on you. Police are just as fearless. Get a bunch of them on you at once and itā€™s curtains. The AI is simply unrelenting. It was also nice to see the AI relate just as well to the game world as they did to our protagonist, Niko Bellic. Pedestrians interact with each other constantly and one action from you can lead to a positive or negative reaction from another pedestrian. Itā€™s astounding.

Visually speaking, ā€œGTA IVā€ is no slouch either. Powered by the same graphics engine that gave life to Rockstarā€™s ā€œRockstar Presents Table Tennis,ā€ this will undoubtedly remain one of the best looking Xbox 360 games of the year. Lighting is spectacular and the best facet of the engine, as are the wonderfully designed and skinned character models. In terms of its vast lighting and post processing capabilities, take a chopper through Liberty City at night and simply marvel. Structures are immense and there are very few "doubles," speaking in terms of Liberty City's many buildings and the abundant pedestrians. On the slight downside of things, and this isn't necessarily a harsh criticism on the game, I would have liked the developers to have allowed for the entering of more buildings, though.

That small nitpick aside, character models and their textures are simply amazing; eyes, mouths, hands, legs, and arms move incredibly realistically in cut scenes and, thanks to the RAGE engine, scarily lifelike during shootouts, out-of-cinematic conversations and as pedestrians simply walk down the street as well. I canā€™t say it enough; this is one of the best looking games I have ever played, from the fantastic looking water and sky effects to the brilliant lighting and bump-mapped-to-the-nth-degree character models. Those who bought a next-gen system craving a game that could produce visuals worthy of each system's respective price tag, you will not be disappointed. It looks that damn good.

Voice acting for ā€œGTA IVā€ is as good as itā€™s ever been in the long-running series. These characters have tons of personality; no matter if theyā€™re criminals or not, youā€™ll hate to see them go. Voiced with tons of flair and made very likeable for such a cold-hearted fellow, Niko is something of a manā€™s man and it is simply amazing that all someone has to do is go inside a recording studio and voice a videogame character for a couple of hours a day and the results can bring to life such a complex, likeable guy you know you should hate, but ultimately love and just might envy. The other characters are voiced just as solidly. Trust me, the guys performing the voiceovers here seemed to have had a hell of a lot of fun doing them.

Sound effects are great with the sounds of various weaponry being dead-on and the accompanying sounds of combat being just as good. The various radio stations have some great, varied music as well and it isnā€™t likely that with as many of them as there are that youā€™ll tire of them. There are more radio stations here than in any ā€œGTAā€ thus far. The number of songs available can feel almost overwhelming.

ā€œGrand Theft Auto IVā€ is simply an amazing game from start to finish. It will take you anywhere from 30 to 45 hours to complete (45 hours if you want to do absolutely everything) and if you were one of the few who didnā€™t pick it up the first day it was released and you are a ā€œGrand Theft Autoā€ fan, then youā€™re probably not that a big a ā€œGTA.ā€ fan after all. This is the game to get for the 360 (as well as the PS3) and it is the ā€œGTAā€ game to get as well. Itā€™s bigger, better, badder, faster, and stronger. Trust me; itā€™s everything you could want and more. Actually, why the hell am I writing this review? Everyoneā€™s probably playing it right now.


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