Released in 2003 as a joint project between Scitron Digital Contents and Nintendoâs Kenji Yamamoto, the Metroid Prime & Fusion Original Soundtracks helped celebrate the return of the beloved franchise after an eight year hiatus that followed the sensational Super Metroid on the SNES.
Back before the Nintendo 64 was released (when it was still dubbed as the âUltra 64â) and I was still entranced with the experience Nintendo put fourth in Super Metroid, I often imagined how Metroid would adapt to the third dimension which was still very much in its infancy. However, as successful as Nintendo was at luring me away from the Genesis with the Super Nintendo â especially with later generation titles like Donkey Kong Country â the Nintendo 64 failed to keep my interest in the PlayStation at bay. Sonyâs machine simply had titles that seemed more gritty and mature and when one considers the fact this generation was spearheaded during my teenage years itâs probably no surprise I left Nintendoâs camp for Sonyâs. In hindsight, which is always 20/20, I think (at least subconsciously) a big set back of the Nintendo 64 was the lack of a Metroid title.
Metroid games offered such a mature experience without having to do anything cheap or pandering to attract attention. That in itself is perhaps why the franchise is so attractive. Yet an eight year gap between titles (which most of which was due to Nintendo not knowing what to do with the series) would probably wear down even the most devoted fans. When coupled with the obvious momentum Sony had going from the PlayStation to the PlayStation 2 itâs easy to see why the overtures of the GameCube failed to ensnare me. Of course, like countless others before me, a BIG reason why I was skeptical of Metroidâs return was the change of in-game perspective. I wasnât as critical of the first person genre in 2002 as I am today, but as you would expect its rise in popularity only fueled my disinterest in it. It seemed I would never get over that initial hump and actually play the game.
A decade later I would. After years and years of being told that âeven if you dislike first person shooters you will like Metroid Primeâ I took the plunge. I canât say it was perfect, I canât say it dethroned Super Metroid in my personal hierarchy but Metroid Prime was a really good game and it was a shame it took me so long to actually play it. Yet this was hardly the first contact I had with the Prime series as I had listened to the Metroid Prime & Fusion Original Soundtracks many years prior to playing either game. Back then a lot was lost in translation without hearing these pieces in context. This isnât to say one canât enjoy a video game soundtrack outside the confines of the game as I have but there are times where having this kind of knowledge helps immensely in dissecting and discovering things that would otherwise go unnoticed.
Itâs my belief that both scores presented here are pretty dependant on context â just to different degrees. There are many tracks in Prime â like the area themes â that really donât need the game to accompany them. For example, both Ice Valley tracks undoubtedly convey the landscape of the areas they play in when they come across your speakers and the same can be said (somewhat unfortunately) of âLava Caves.â But the area themes are really the exception and not the rule. The remaining subsections of Primeâs music, like menu and boss themes, cry out for you to know their accompanying context. Itâs really hard to imagine what kind of conflict is taking place in âVS Flaahgraâ until you actually see it. Once you have â or better yet partake in it â youâll see that Yamamoto and Kyuma are on the right track with what initially seems to be an uninviting number. The only battle theme that really escapes such a conundrum is âVS Meta Ridleyâ which is a remix from Super Metroid and the video game music equivalent of hitting the Staples easy button.
Still, the situation facing Primeâs battle themes bleeds over into Minako Hamano and Akira Fujiwaraâs work on Fusion. Once again these tracks an appropriate (and some are a little more accessible) but the concept of immediate accessibility is pretty much lost with this score as a whole. This mainly has to do with the fact that Fusionâs music is much more cerebral and atmospheric, and depending on your definition of the genre, ambient than Prime. This is far from a bad thing, actually itâs quite brilliant given that Fusion (as a game) plays off the feel and mood of Metroid II in many, many ways despite borrowing itâs looks from Super Metroid. The problem is while the composers take influence from the correct source, the result is something that doesnât really live beyond its use in the game. This doesnât mean that I dislike its inclusion in this set but those that enjoy soundtracks like those from Konamiâs Silent Hill series will get a lot more out of this music than I.
While Fusion is definitely the more atmospheric of the two scores, this doesnât stop Prime from tying to throw its hat into this ring as well. Unfortunately, this is one card I wish wasnât pulled from beneath the composerâs sleeves because most of the time itâs accomplished by using one of the most painfully overused cards out there: choir singing/chanting. Yeah, I get it, Iâm supposed to be impressed, but Iâm not. Sure, it sounds all âepicâ but you know whatâs even better? Creating an epic piece that doesnât use bottom of the dresser drawer tactics like this. Further cementing such shortcomings are shorter pieces like âPhazon Areaâ and âImpact Crater.â The former works well enough but itâs the later that has very little compositional value and is a real flimsy pretext to the gameâs final area.
Disappointing as that may be, the biggest blow to the Prime soundtrack (outside some of the unnecessary, past game reprises) has to be âPhazon Mines.â Donât get me wrong, I LOVE this track â and it really took playing the game to show me how good it is â but why is it only twenty-five seconds long when most other area themes creep into four minute territory? Sorry, I donât need âLava Cavesâ to be that long when this track could have been given a chance to breathe and develop into so much more. Itâs true the trackâs length doesnât become a problem until itâs listened to outside the scope of the game but fifty-three seconds of this bugger is still not enough meaning that some of Primeâs best musical avenues are left somewhat unexplored.
However, beyond a few âwhat could have beensâ how does the Metroid Prime & Fusion Original Soundtrack fare when put up against other video game music releases? Pretty well. Unfortunately, while itâs still amazing that these scores were ever pressed onto disc I canât completely ignore the faults outlined above â especially the fact that some listeners will feel lost when hearing certain tracks until they see the accompanying action in the game. Experiencing the game was a big factor in my decision to track down this soundtrack and I can see it being one for others as well. That aside, if you are into video game music the Metroid Prime & Fusion Soundtracks is a great choice despite its age and price tag.
Great, but there are some things to be aware ofâŚ
Posted : 11 years, 3 months ago on 22 January 2013 11:120 comments, Reply to this entry