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Tremors 5: Bloodlines review

Posted : 8 years, 2 months ago on 14 February 2016 04:25

I really thought this was going to be a piece of garbage (much like the 3rd and 4th installments) but for the most part, I was relatively surprised by this 5th installment! While it had its flaws, this is much better than its previous two. If you like the Tremors series, I'd definitely give this a view.


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Watchable, in spite of its flaws

Posted : 8 years, 4 months ago on 13 January 2016 03:51

"That's right. Fly right into my crosshairs, you fire-farting son of a bitch."


2015's Tremors 5: Bloodlines should be a lot worse than it is. The fifth instalment in a franchise that also spawned a short-lived television show in 2003, this is also a straight-to-video effort, overseen by veteran B-movie director Don Michael Paul (Jarhead 2, Sniper 5, Lake Placid 4, Who's Your Caddy?). Perhaps owing to low expectations, Tremors 5 is an entertaining enough sequel, sporting decent production values and even bringing back franchise mainstay Michael Gross. It's not all good news, however - despite a polished presentation, Paul's movie is unable to escape its low-budget origins, with a slipshod screenplay and dull plotting, not to mention occasionally risible dialogue.




Now a minor celebrity with his own survivalist television show, Burt Gummer (Gross) has carved out a career based on his Graboid-hunting skills, even releasing his own line of food and drink products. Out of the blue, he's approached by Travis Welker (Jamie Kennedy), who wants to join Burt's team and help the old man fulfil his potential. Negotiating a mutually beneficial deal, Burt and Travis travel to South Africa, where Graboids have started attacking the locals. Erich Van Wyck (Daniel Janks) seeks to enlist Burt's assistance to capture an "Ass-Blaster" variation of the Graboid, but, as to be expected, things do not exactly go to plan, leaving the veteran hunter to clean up the infestation.


With a screenplay credited to four writers, Tremors 5 falls victim to a common pitfall of direct-to-video creature features: overcomplicating a simple narrative. This should be a story of Burt simply kicking butt in South Africa with help from Travis, but forgettable, generic ancillary characters are thrown in as well (no names ever stick), and other pointless subplots are added, including a futile detour involving Burt being locked in a cage that only leads to a lion urinating on him. A minor human antagonist is introduced as well, whose sole purpose is to get eaten. No real imagination is presented in Tremors 5, which is also highly derivative, liberally borrowing from Aliens and Jurassic Park, while the script also takes inspiration from 2013's Pacific Rim. The original Tremors was a very funny tongue-in-cheek horror-comedy, but unfortunately this fifth entry is not nearly as successful on the humour front. The actors try to mine laughs, but it only leads to a handful of awful improvised lines from Kennedy, and other horrendous attempts at comedy, including the aforementioned scene of a caged Burt. Dialogue is expectedly standard-order, in need of a spark of wit to liven up the enterprise. Also, it's borderline embarrassing to see Kennedy's stunt double doing BMX stunts during the opening credits.




Tremors 5 does contribute to the mythology of the franchise to an extent, even opening with a segment from Gummer's TV show which discusses the Graboids and Ass-Blasters at length for anybody who isn't familiar with the franchise. And upon arriving in South Africa, Burt finds that the monsters have evolved somewhat differently, which allows the movie to shake things up a little bit. The location switch to Africa was likely done for budgetary reasons, but it does add new scenery to the series, even though the cinematography is exceedingly workmanlike. On a more positive note, Tremors 5 does boast reasonably convincing special effects for a direct-to-video effort, and director Don Michael Paul doesn't make the mistake of keeping the digital beasts front and centre for the entire movie. Rather, glimpses of the creatures are fleeting, relying more on sound design and practically-achieved sprays of dirt to establish the presence of the Graboids. However, there is a particularly woeful attempt to mimic the raptors in the kitchen scene of Jurassic Park that only serves to underline how much Paul pales in comparison to Steven Spielberg.


The only actor to appear in all the Tremors movies as well as the TV show, Gross continues to have a lot of fun in his iconic role, emerging as the best thing in the entire movie. When Tremors 5: Bloodlines observes Gross battling the Graboids, it's solid fun, even if the rest of the movie is not nearly as successful. Kennedy, who was so amusing as the film buff in the Scream series, mugs the camera too often, while the rest of the cast members fail to make an impact. Still, for what it is, Tremors 5 provides a certain degree of entertainment in spite of its shortcomings, and the fact that it's not irredeemably awful is a big deal.


5.8/10



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Tremors 5: Bloodlines review

Posted : 8 years, 7 months ago on 28 September 2015 09:56

Initial Thought: I have been following the Tremors series minus the television adaptation since part one. The first one is a classic favorite. After that though everything just went downhill. They all got pretty bad with only a few select scenes amongst them that were any good. Anyways I actually still got excited about this because after 11 years you would think maybe they finally have their shit together. So I decided I would check it out and see if they could finally make an entertaining sequel.

Characters/Acting: Michael Gross aka Burt Gummer is the only returning connection of the human characters. It would have been awesome to have Kevin Bacon and Fred Ward as well. That tends to be hard to do as time goes by though. I do enjoy Jamie Kennedy although he has made several bad choices he still oozes funny to me. So I hope he fits well here. Well he does actually fit fine with the cast as I hoped. Michael Gross is still pretty funny as the constant actor to show up for every entry. Brandon Auret still feels like Hippo from Chappie except more toned down I guess. I adored the Veterinarian woman simply because she was a hottie and badass. The acting is a bit cheesy at times as expected, but it isn't bad.

Story: The giant, man-eating Graboids are back and even deadlier than before, terrorizing the inhabitants of a South African wildlife reserve as they attack from below and above. The CGI is pretty good for a fifth installment that's direct to DVD. I do wish it hadn't all been CGI though. I would have liked a bit more gore than was given. Most of what happens is off-screen or fairly brief. For a DVD I would have expected more of that. It has some goofy moments as one should expect. I didn't see that twist coming, but I felt it was a bit tacky. I figured that was how they would take out the creature. There is a little extra after the credits.

Directing/Writing: So Don Michael Paul is the director here. He isn't known for making good movies. He is also known as a sequel director. The only film of his I saw was the surprisingly enjoyable yet unnecessary sequel to Jarhead. Brent Maddock doesn't return to direct. Instead he is noted for the story. He has been around since part one. He also is known for Short Circuit and Wild Wild West. So as a writer I've enjoyed him, but as a director not so much. John Whelpley only wrote part three of the series which isn't one I particularly enjoyed. So that isn't much of a good sign. We also have S.S. Wilson who has worked along with Brent Maddock on everything. He also directed part two of the sequels (Not good but loads better than the others) as well as part four. I'm hoping they have their skills worked out for this sequel. Well looks like they improved, but not as much as they could have given the length of time they've had.

Final Thoughts: So this actually wasn't the worst of the series. It still wasn't all that good either. It had a few good moments though. I was really hoping there would have been some different level of monster, but the route they went was still an interesting concept. At least this improved from the previous sequels. Only watch this if you are a die hard Tremors fan. Otherwise you have come to the wrong place for something exciting.


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