Lumines: Puzzle Fusion Reviews
Classic puzzling goodness

Lumines is a fun, simple puzzle game not too different from your favourite blocks-falling puzzle game. Yet, Lumines does set itself apart from being just different enough to be its own series of puzzle games. The main difference here being that you are not removing lines but blocks, and that you have to work with two different colours to create those blocks and potentially bigger combos. With a timeline that moves slowly across the screen, it is very satisfying to clean as much blocks as possible in one timeline round. It does the job it set out to very well, and that's being addicting and easy to pick up. There is a good amount of skins to unlock as well, either through a mode specifically designed to unlock skills, challenging the CPU or puzzle mode. With the latter two I do have slight issues however. The CPU mode always starts from the same skin, and whenever you lose you have to start all over again. I would've liked a lifes system being implemented here, since it's not that difficult to lose a CPU battle. Now I need to restart CPU mode every time and make it back to the point where I lost to get a chance at that skin. Puzzle mode is really fun, but I find it to be kinda lazy that the latter half is the same as the first half, just doubled. Nitpicking aside, Lumines is a fun puzzle game that I can recommend to anyone looking for a casual, relaxing game. Though the game has been remastered now, so you may want to check out that one. This game still holds up well however, so you can't go wrong with the PSP version either.

Lumines: Puzzle Fusion review

This is an utterly addictive puzzle game. Fast, noisy with some strange flashy distracting screens during some of the levels. The kind of game you pick up for 10 minutes but end up spending 45 minutes on before you realise it.
Great fun!
Great fun!

lumines

the only reason people want it is to downgrade there psp watch it on youtube

Lumines (PSP)

The PSP is one powerful piece of equipment⦠and this is a freaking puzzle game? Donât fear, as this is the best looking and best sounding puzzle game ever.
If you are not familiar with the game Rez (released for the Dreamcast and later on for the Playstation 2), youâre really missing out on something quite remarkable. While Rez plays, basically, like a standard shooter (a shooter in the way R-Type is a shooter â only Rez is in 3D), it creates itâs own image and fan base by doing something original with graphics and sound. While reviewers are keen on telling their readers that graphics and sound donât matter compared to gameplay â and to a certain extend thatâs true â weâd beg to differ. When graphics and sound are actually helping the gameplay to become more interesting â and this is the case in Rez â then isnât it true that gameplay isnât always the most important factor? In Rez, you fly around, shooting enemies in a world so strange and still so consistent, that youâll be fully immersed by it in no time. The music changes a bit complementing the quality of the playerâs skills, the flashy, colourful graphics bring the player in some sort of trance.
Well, the creators of Rez, Q Entertainment, are back with a vengeance. If we had something to say over at Sonyâs console division, we would have forced them to package every single PSP with Lumines. It is, without a question, the perfect companion for the PSP. Itâs the PSPâs Tetris, you might say. And while weâre pretty sure that the game will not reach as much success and fame as Nintendoâs old Game Boy seller, as far as the quality of the game goes, thereâs not a big gap between the two at all.
See, Lumines wouldnât be as great on a Game Boy as it is now. Just because of one simple fact: the PSP can offer better graphics and sounds. Doubters, stand up now. Let your voice be heard. âGraphics shouldnât matter, Moz! Itâs the gameplay that counts! Thatâs why Tetris is one of the best selling games ever!â. True, but just like Rez, Lumines just wouldnât be the same game without the flashy graphics and catchy music. Itâs part of the whole package, a package that will make you addicted and will often give you a sort of trance during playtime.
The concept is fairly simple, just what a good puzzle game needs. The entire time, squares of four blocks are falling down. Blocks can only be two colours. So for instance, a square with two green blocks and two white blocks. You can move the block before it falls down, you can change the way the blocks are positioned in the square, all before the square hits the bottom of the screen. The only thing you have to do, is make squares (that means four blocks) of the same colour. It sounds so incredibly easy, and it is. But it takes a true Lumines master to keep it up at a steady pace. In the normal game mode, you continue doing this, and after a few minutes, when youâre past a certain score, the music and the graphics (backgrounds, use of colour) change. This goes on and on and on⦠as long as you can keep up. When you canât get rid of the blocks and they reach the top of the screen, youâre done for, just like Tetris.
Thereâs also a âlineâ going from left to right every few seconds. When you make a square with four the same colours, you have a small amount of time before the square disappears. This happens when the line goes past the square, so try to make more squares before the line goes by. Those are combos, and obviously result in a bigger score.
When you read through this short summary, you may begin to question yourself two things. The first question: canât I just play Tetris instead? Yes you can, but Lumines has the same addicting gameplay, plus a couple of twists that makes things fresh again. The second question: it really doesnât sound that interesting, does it? No it doesnât, but be honest, does the concept of Tetris sound interesting? It doesnât, but itâs still an amazingly playable and addicting game. The same goes for Lumines.
Other options include to play unlimited time on a single skin (that means keeping the same music and graphical flavour forever), short bursts of a few minute, and multiplayer through Wi-Fi connection.
Conclusion
All in all, thereâs nothing quite interesting to add to the few words Iâve used to describe Lumines. Itâs so simple, but itâs also very impressive. You just have to know a few things. Itâs the best launch title of the PSP. Itâs the most addicting launch title of the PSP. And it is a perfect title for a handheld system. You have to own this.
Pros:
- Addicting gameplay that rivals Tetris
- Mix of music and visuals is extraordinary
- Best PSP launch game that is actually suited to a handheld
Cons:
- Takes over your life
- Not as beginner friendly as Tetris
This game is for: Everyone who bought the PSP. Itâs a real handheld title.
This game is not for: The real puzzle haters. This is a puzzle game. Plain logic, folks.
Written by Michel Musters (Moz La Punk) / Previously published on www.mozlapunk.net
If you are not familiar with the game Rez (released for the Dreamcast and later on for the Playstation 2), youâre really missing out on something quite remarkable. While Rez plays, basically, like a standard shooter (a shooter in the way R-Type is a shooter â only Rez is in 3D), it creates itâs own image and fan base by doing something original with graphics and sound. While reviewers are keen on telling their readers that graphics and sound donât matter compared to gameplay â and to a certain extend thatâs true â weâd beg to differ. When graphics and sound are actually helping the gameplay to become more interesting â and this is the case in Rez â then isnât it true that gameplay isnât always the most important factor? In Rez, you fly around, shooting enemies in a world so strange and still so consistent, that youâll be fully immersed by it in no time. The music changes a bit complementing the quality of the playerâs skills, the flashy, colourful graphics bring the player in some sort of trance.
Well, the creators of Rez, Q Entertainment, are back with a vengeance. If we had something to say over at Sonyâs console division, we would have forced them to package every single PSP with Lumines. It is, without a question, the perfect companion for the PSP. Itâs the PSPâs Tetris, you might say. And while weâre pretty sure that the game will not reach as much success and fame as Nintendoâs old Game Boy seller, as far as the quality of the game goes, thereâs not a big gap between the two at all.
See, Lumines wouldnât be as great on a Game Boy as it is now. Just because of one simple fact: the PSP can offer better graphics and sounds. Doubters, stand up now. Let your voice be heard. âGraphics shouldnât matter, Moz! Itâs the gameplay that counts! Thatâs why Tetris is one of the best selling games ever!â. True, but just like Rez, Lumines just wouldnât be the same game without the flashy graphics and catchy music. Itâs part of the whole package, a package that will make you addicted and will often give you a sort of trance during playtime.
The concept is fairly simple, just what a good puzzle game needs. The entire time, squares of four blocks are falling down. Blocks can only be two colours. So for instance, a square with two green blocks and two white blocks. You can move the block before it falls down, you can change the way the blocks are positioned in the square, all before the square hits the bottom of the screen. The only thing you have to do, is make squares (that means four blocks) of the same colour. It sounds so incredibly easy, and it is. But it takes a true Lumines master to keep it up at a steady pace. In the normal game mode, you continue doing this, and after a few minutes, when youâre past a certain score, the music and the graphics (backgrounds, use of colour) change. This goes on and on and on⦠as long as you can keep up. When you canât get rid of the blocks and they reach the top of the screen, youâre done for, just like Tetris.
Thereâs also a âlineâ going from left to right every few seconds. When you make a square with four the same colours, you have a small amount of time before the square disappears. This happens when the line goes past the square, so try to make more squares before the line goes by. Those are combos, and obviously result in a bigger score.
When you read through this short summary, you may begin to question yourself two things. The first question: canât I just play Tetris instead? Yes you can, but Lumines has the same addicting gameplay, plus a couple of twists that makes things fresh again. The second question: it really doesnât sound that interesting, does it? No it doesnât, but be honest, does the concept of Tetris sound interesting? It doesnât, but itâs still an amazingly playable and addicting game. The same goes for Lumines.
Other options include to play unlimited time on a single skin (that means keeping the same music and graphical flavour forever), short bursts of a few minute, and multiplayer through Wi-Fi connection.
Conclusion
All in all, thereâs nothing quite interesting to add to the few words Iâve used to describe Lumines. Itâs so simple, but itâs also very impressive. You just have to know a few things. Itâs the best launch title of the PSP. Itâs the most addicting launch title of the PSP. And it is a perfect title for a handheld system. You have to own this.
Pros:
- Addicting gameplay that rivals Tetris
- Mix of music and visuals is extraordinary
- Best PSP launch game that is actually suited to a handheld
Cons:
- Takes over your life
- Not as beginner friendly as Tetris
This game is for: Everyone who bought the PSP. Itâs a real handheld title.
This game is not for: The real puzzle haters. This is a puzzle game. Plain logic, folks.
Written by Michel Musters (Moz La Punk) / Previously published on www.mozlapunk.net
