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Half-Life review

Posted : 7 years, 5 months ago on 1 December 2016 04:26

Dios Santo, ¿¿Que Puedo Decir De Este Juego Que No Se Haya Dicho Ya??

De Lo Mejor Que El Gaming Puede Ofrecer.

Santisimo Señor Gaben, Gracias Por Esta Joya.

(English)
Holy God, what can I say about this game that has not been said already ??

Of The Best That Gaming Can Offer.

Holy Lord Gaben, Thank You For This Jewel.


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Half-Life review

Posted : 10 years, 3 months ago on 18 January 2014 09:52

One of the best, most atmospheric visual experiences I've had in playing a FPS game. Told in the 1st-person perspective, the story is revealed to you during gameplay.


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Half-Life review

Posted : 11 years, 9 months ago on 8 August 2012 03:01

I never played Half-Lif in the time that it was released... and after hearing my friend telling for 2 or 3 years saying I shlould play this, I decided to give a shot. Oh boy.

I'm not a huge fan of shooter games, but this FPS was diferente from everything that I've played before. It was creep, but in the same time, was fun to shoot the scientist just to hear they screaming. Think in a FPS? Oh yeah, bosses that were more like huge action puzzles. And twists.. many of them, I never thought that my worst enemies woul be... humans (except for the last part, that is also AWESOME). And the las thing that amazed me was the "real time" story, where you don't watch things happening, but you are actually a part and a player even while the plot is developing.

I'm very grateful for Gaben to have made this game, and now I'm in panic trying to get a better PC (or console) in wich I can play the sequences. Except for Episode 3, obviously.


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"Good Morning and Welcome..."

Posted : 13 years, 6 months ago on 8 November 2010 06:31

Before Half-Life, most first person shooters of the time were just run and gun and find the way out of the maze of the level. Half-Life threw that concept out and set a new level for future FPS's to meet.

Set in the Black Mesa underground research facility in the New Mexico desert the player takes the role of Dr. Gordon Freeman, a MIT graduate in theoretical physics, who is helping do research on teleportation but one experiment goes wrong and opens a portal to another planet whose inhabitants attack and try taking over the facility. All the while, Gordon Freeman’s goal is close the portal and escape alive.

Gameplay is standard fair for a FPS, the player has weapons to shoot and gains a better arsenal as the game progresses. But what set Half-Life apart from all the other games of the time was that Half-Life integrated a thorough storyline that unfolded just as if the player was actually there.
The graphics look blocky by today's standards but was a graphical powerhouse back in 1998 with clear faces of the NPC’s and moving mouths during dialogue all in real time with the game’s engine.
Sound in the game is sparse to convey the idea that the player is stuck in a underground facility but some music is heard during boss or major actions scenes and are quite memorable because of the situations.

In the end Half-Life was a major release that no one saw coming and changed the way other FPS’s, and some other game genres, were made and told stories.


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i love to shoot i love to shoot!

Posted : 16 years ago on 9 May 2008 09:12

as hetitle says i love to shoot, i love o shoot


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