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Divinity II: Ego Draconis review

Posted : 11 years, 10 months ago on 5 June 2012 02:45

I have to admit this game fills like it belongs on the pc not the 360... and apparently thats what it was meant for (reading one of the reviews below).

It started off really fun but the difficulty really took some getting used to, its old school brick in your face and stomp on your crotch mean. I died so many freaking time just in the first area to random trash mobs.

It kept me coming back though and the story was pretty good the game play really took some getting used to. once you level a bit and get some more "powers" the game seems to turn easy mode on.

The Game world seems really Small theres lots to do and a few dungeon romps but it felt really tiny, especially once you start flying around.


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Divinity II - Good, but with some exceptions.

Posted : 13 years, 1 month ago on 13 March 2011 09:47

Divinity is a perfect example of a game you really like, but the technical difficulties cannot be ignored.

To start off, this game is an action RPG that was originally a PC only game. As with all PC ports the gameplay does indeed suffer a bit on the console. The lack of available buttons with the controller is usually the cause of this. While playing Divinity II you will encounter horrible controlling problems such as the interact button being the left bumper, pausing the game with the right stick, jumping with the right trigger, and semi-unresponsive controls. The only thing Divinity II had alright controls for was the spells, abilities, and items (even then it eight slots felt very limited)

The combat of Divinity II had some good and bad in it. For instance, you need to be careful in what you invest into when you level up (skill points and attribute points) for your character or else combat would be slightly harder. This, I personally liked since it added some challenge into the game. There was also a retrain talent function in later on in the game. This allowed you to change your reallocate your skill points. So unlike Dragon Age Origins, you were not completely screwed if you put a skill point in the wrong place. The combat also could be harder depending on the level of your character versus the level of your enemy (which seemed to be a bigger problem in the earlier levels) The only true problem in the combat was the dragon combat. During this, you were pinned against several enemies that by themselves were weak, but in groups were deadly. Most attacks could be avoided in the dragon by pressing the left bumper, but sometimes attacks were completely unavoidable and extremely frustrating to deal with.

Aside from the combat system the gameplay consists of completing various quests, solving puzzles, exploring non linear areas and engaging in conversations with NPCs.

The graphics while having a nice artistic tone to them, are pretty awful. The game is loaded with low res textures, rough edges and poor animations (Although some spells were designed well)

Divinity II music was top-notch and fit the environments very well. As for the voice acting however, lets just say there was some alright characters, but some you wonder what dark street alley they might of came out of.

The game's story was also very fascinating with nice plot twists and interesting characters. I was impressed with it up until the ending (which future DLC is said to correct that)

Overall I would give Divinity II an 8/10. If you are a hardcore RPG fan you will love this game, despite the technical difficulties. I would say its worth at the very least a try and definitely a buy (if your into European RPGs)


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