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Truer RTS FPS hybrid

MMO Fps/Rts hybrid. AKA Battle Star Online. While all other Rts/Fps mixes allow a commander role of the team for the rtser and that means 1/6 gets to rts this game pits the fpser vs the rtser. The grinding is not boring. Item time limits and bonuses for playing continuously make the game seem like it really wants you to stay. On that note the # of ppl playing is low but enough to find a game in 10 minutes. That is too long and usually you will have to play the maps other ppl choose.

Setting is Terran Marines vs Zerg or Starship Troopers vs Bugs Or aliens... All the review sites say "looks like Starship troopers"

Monetization through item mall that gives advantages. So far annoying not in price but in all items bought being destroyed after a set time (about a week
average). Best items being randomly given is offset with a market where a player who never pays can occasionally buy even the best items for game earned
gold. In fact the way sales go, selling time not items i think the point of buying the random chests is to get gold rather than use the item. No some things are way overpriced.

www.battleswarmcommunity.com
Guide: Try new guns by buying from other players. Its cheaper. Use the armor u get from tutorials. Play Infestation scenario to grind gold. Do missions
(theres a tab in the game lobby) to level. At this level bugs are alot harder to play than marines. Buy the juggernaut "egg". Whenever you get time in anything sell in minimal intervals.

Fps mode: Good atm. Good graphics good game-play. Although i don't really play much fps so i cant compare. I thought i would lag (200-150 ping) but i guess when playing against an rts opponent the units don't dodge so much. Guns are unbalanced with some doing alot more damage and others alot less(toxin flame
g-launch). Nut maybe those guns have special situations like tight swarms.

Rts mode: Plays like anti-defense game more than rts because only have time to order "attack" to hives and then order mass spam build. all the units have special abilities but i dont have enough time to even give them attack orders much less use their special. Need to be able to control more than the current 20 at a time.
Why do the zerglings(commandos) do more damage than any other unlimited unit? REALLY needs more documentation. (wiki solves? incompletely) Possibly because few ppl play and for all the stated reasons the Bug pve missions seem representative.

No Bug vs bug or marine vs marine or even bug + marine VS bug + marine.

Developed by GameWorld Tech.co ltd of China and published by Reality Gap Inc.
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Added by ran88dom99
13 years ago on 7 October 2010 00:55