
A very strict rail shooter that earns extra points for the imaginatively weird alien spaceship environments and the game's unique foundation steeped in Cherokee mysticism. Wallwalking and gravity-changing rooms add excitement, and dying to the spirit world to restore strength and spiritual energy gives respawning a whole new challenge. The handful of puzzles are good ones where you really have to think "what am I supposed to do here??" The story eventually sort of fizzles out and your character Tommy is a Grade-A asshole in a leather jacket, but overall I enjoyed the madness. Completed in about 11 hours.