The premise of Bikini Zombie Slayers is very much like the one found in Bikini Samurai Squad on the Xbox 360 – kill zombies while controlling scantily clad women that carry deadly weapons and watch an amusingly cheesy story unfold. This concept is mindless fun that can be great to pop in and play for a few minutes every now and then when you’re bored...But it’s likely not a game that you’d happily spend hours at a time playing. Mostly because the thrills can, and will, get old fairly quickly.
Repetition. That is the biggest flaw in the Onechanbara series. Bikini Zombie Slayers is no exception to the rule. While hacking and slashing through zombies is fun, there comes a point when you’re playing and just wondering to yourself, “Are they gonna throw any puzzles or anything my way or is this all I’ll be doing?” The environments are also a little repetitive as well. Though they’re not quite as bad as the first game, if you’ve played through the first game, you’ll likely groan as you’ll find that most of the environments from Bikini Samurai Squad have been ported over so you’ll get to enjoy hacking and slashing through the city you got bored looking at the first time around.
The controls in Onechanbara are actually not bad. They use the motion sensors of the Wii remote and nunchuk for attacking and the like and it actually works pretty well. It’s pretty rare for you to swing the remote and not have it register. That’s a good thing...Especially when you’ve got twenty zombies circling around you wanting to eat your brains. There is one flaw in the controls, however, but it’s a pretty big and very annoying one; the lock-on system. The original Onechanbara also had a lock-on system, but you didn’t really need to use it very often. You will need it in this game a lot...Which is a shame because it is terrible. When you’re able to lock on to an enemy, the system works wonderfully...Even switching to another zombie after you kill the one you’ve locked onto. However, there are times (and it happens WAY too often) when you’ll try to lock onto a zombie that is literally right in front of you....And the game just doesn’t register....Or, it’ll lock onto a zombie that is a good distance away and of no threat to you at the moment, allowing the nearby zombie to get a hit in. In the later levels, when stuff like this happens, it can mean death...And it becomes very frustrating.
Graphically, the game is inferior to the first game, which is understandable due to the difference in system hardware. However, the graphics still aren’t terrible. The only real flaw in the graphics department is the design of the levels...They’re very bland and boring to look at. Audio-wise, I found it to be a step-up from the first game. While the music still isn’t very memorable or good, it did feel like the developers put some thought into it rather than just saying, “Lame, generic techno music? Put it in!” like they did in the first game.
The first Onechanbara, Bikini Samurai Squad, was a fun, passable game, but so repetitive that it was borderline bad. This one feels slightly more repetitive and has a few problems that the first game didn’t have. Bikini Zombie Slayers doesn’t have the honor of being borderline bad...It has crossed the border. The game is fun for short periods of time, but ultimately you’ll get bored quickly and may get frustrated with trying to get the lock-on system to lock onto something that you actually want it to lock onto. The first Onechanbara wasn’t a landmark title, but it had its charm...With Bikini Zombie Slayers, most of that charm has faded away.