I, personally, enjoyed the original Playstation 2 version of Rygar. It had its flaws, but it was fun for its time. Since then, however, games like God of War have hit store shelves and really evolved the gameplay found in the original Rygar into something truly great. When I heard that Tecmo was porting the PS2 Rygar to the Wii, I thought weâd see some vast improvements in the design so that the reception of the game wasnât as mixed as it was when it was released on the PS2. Well, the reception isnât quite as mixed this time...Unfortunately, thatâs not a good thing.
Rygar: The Battle of Argus is almost an exact port of the PS2 version of Rygar...Meaning that the outdated gameplay of the 2002 game is unchanged. That could be looked passed...But add in the awkward Wii controls and lame motion-sensor poop just slapped in there so they could say it takes advantage of the motion sensor capabilities, and youâve got the makings of a poor game. Granted, you will get used to the awkward controls after a while, for the most part, but still. Including the option to use the Classic controller...or even the Gamecube controller would have helped out.
Next is the camera. There are some very weird camera angle changes in the game that can disorient you if youâre not completely paying attention. You could be walking into a room, the camera changes suddenly and now the direction youâve got the analog stick pressed in is suddenly the direction to go back from where you came, making you unintentionally backtrack to the previous screen. This little annoyance never really gets you in trouble in the game, but itâs still a pain to have to deal with...And youâll deal with it way more often than youâd like. The camera is also static; if you need to move the camera angle to set up an attack better, too bad. These little issues should been fixed...But, alas, they werenât.
One of the only real changes in the game is the addition of Gladiator mode. If you could hear me as I type this you would have heard a groan of disgust. Gladiator mode is a mode where you just battle a bunch of enemies in a small space and the only way you can attack is by using the motion sensor controls. You canât use the basic attacks like you can in the main game by pressing a button...Instead, youâre forced to only use the special attacks, which are done with the motion sensors. These attacks require little animations before the attack lands that only last a second, but thatâs enough time for an enemy to hit you and cease your attack. This is a real pain. Also, a pain is the fact that half the time when you swing the remote to do the attack you want, it registers it as a different motion, making you execute an attack that you didnât want to perform. This is also the only mode where you can control the camera....sort of. Your ability to control it is so limited and poor that a good chunk of time, you likely wonât even see your targets on the screen and theyâll attack you from behind while you constantly struggle to reposition the camera so that theyâre visible as they move around. It almost feels as if youâre better off blindly attacking off screen at times....Itâs almost more effective to do it this way, too.
Graphically, Rygar pretty much looks like the PS2 game. Personally, I donât necessarily find that to be a bad thing. I kind of liked some of the environments and such on the PS2 original, and while they couldâve been touched up, theyâre a lot better than the graphics on many other titles for the Wii, even if they can get boring and bland at times. Did they take a shortcut with the graphics? Yes. But, theyâre passable, unlike other aspects of the game. Iâm not even going to mention the horrendous re-design of Rygar, the character. In the audio department the voice acting is absolutely awful. Itâs not the worst Iâve heard in a game, but that doesnât make it any less bad. I can deal with the voice-overs...But when theyâre this awful it almost makes me wonder why they didnât just leave them out and save some cash while they saved our ears.
Rygar: The Legendary Adventure on the Playstation 2 was a decent game that could easily provide some fun to folks who played it. Seven years later, with no improvements, a shoddy motion control gimmick tacked on, and an extra mode thatâll produce more frowns than smiles, Rygar: The Battle of Argus is unacceptable. If youâd like to experience this game, pick up the PS2 original. Itâll cost less and itâll give you fewer headaches...And despite the fact that The Battle of Argus is basically a direct port of the original, it actually feels inferior in nearly every way. This Rygar is way below par...Hey, that rhymed.
4/10