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Terra Nova review
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NOOOOOOva...

Picture it: in the future, Earth is almost close to inhabitable from pollution and over population. The human race is doomed. All hope seems lost until a wormhole ("time fracture") opens up to the distant past when the earth was still brand spanking new, the air was clean, and the world unpolluted. In desperation, the government decides to start sending people out through the time portal to a colony called Terra Nova, where the human race can start fresh. There's just one catch-- they have to co-exist with dinosaurs, because the portal takes them back to prehistoric times.

This is a great, interesting premise for a TV series. Too bad that the pilot chose to play it out in the most derivative, unimaginative way possible. In all fairness to Terra Nova, whenever any sci-fi involves modern day human beings interacting with dinosaurs, it's bound to beg comparison with other shows and movies. However, in this case the grumblings about Terra Nova being derivative are warranted. This is because rather than try to develop an identity to shake off any accusations of being derivative, Terra Nova merely goes by the play book of so many shows and movies that came before it. It's two parts "Earth 2", three parts "Jurassic Park", one part "Cadillacs and Dinosaurs" and three parts "Land of the Lost" with a pinch of "Dinotopia" and a dash of "Lost". Maybe to people who've never seen these shows Terra Nova will feel fresh, new, and different, but to the very sci-fi fans to whom this show is targeted, it's the same old, same old.

Another big problem with the pilot were the clichéd characters and predictable situations. How many times have we had the "angry, rebellious teen" or the "wise, intelligent wife" who is constantly frustrated by the impulsiveness of her "gung ho husband?" Anyone really blown over by the fact that there's a "break away faction" of Terra Nova or that in spite of being presented as the "bad guys" they're probably "not what they seem?" Anyone really shocked that when Jim's son goes scampering out into the wilderness after a major fight, that he gets "rescued" later so that father and son could get over their differences? Of course not. Because this has been time and time again.

As if the clichéd characters and "saw this coming a mile away" situations weren't enough, the writers consistently showed a willing to sacrifice their characters for the sake of plot. In fact, most of the time the characters on Terra Nova were reduced to little more than catalysts to move a plot along. As a result, there was barely a moment when their actions didn't seem illogical, unnatural or heavily contrived. Examples:

1) A couple just decides (as opposed to accidentally conceiving) a 3rd child, even though it's against the law and the child would be born to a miserable world, anyway.

2) The father assaults a police officer when the illegal child is discovered, even though the worst the family would've endured was a fine.

3) Jim's son eagerly sneaks out of Terra Nova into wild territory where giant, man-eating dinosaurs randomly appear and kill people without warning.

4) A girl trapped in an armored vehicle thinks it's safer to leave it and run back towards Terra Nova with a gun, even though scene after scene before showed that weapons have no affect on the dinosaurs at all.

If the writers are showing this level of unsophistication so early, there's very little hope for the writing in the rest of the series.

Then there's the kiddie factor. In spite of the dramatic trailers with dark music, action-based scenes of fighting, and an edgy feel, the pilot revealed that Terra Nova isn't a show targeted towards adults, but towards children and young adults. Not only were the young characters the main focus in the pilot, the action scenes seemed to be catered to their benefit. Adults were easily dispatched by "slasher" dinosaurs, but go figure-- in spite of several of the teen characters getting brutally attacked (including one whose leg actually gets snacked on!), they miraculously survive intact. Incidentally, did you know that dinosaurs are "bullet proof?" Yes, that's right-- apparently, the impressive looking guns that all the characters wave around are for show because no matter how many rounds of ammo you hit the dinos with, they barely get so much as a scratch. Wouldn't want to upset the kiddies watching the show if you killed a T-Rex off, boo hoo hoo!

Okay, okay! "Enough!" you are probably saying. It's the first show. There are flaws, of course, but there's so much promise, right? "What about the rock markings and the Sixers and the blah blah blah?" What about all that cool setup? Well, here's where I really became depressed. Yes, there's a lot of intriguing stuff that was set up in the premise. But it's precisely because so much was set up in the pilot that I have no hope about the future of this series. Basically, by revealing so much in the first episode, Terra Nova shot its wad way too soon. Everything-- from the existence of the Sixers to the mysterious rock inscriptions-- could've gradually been unveiled over the course of a few episodes. But nope, the writers literally blurted out a season's worth of story arcs and mysteries in the first night alone. With so much of the most interesting "stuff" unveiled so soon, what else is there that's left to tell? Not much, I imagine!

So that's my review in a nutshell. Terra Nova seems to be nothing more than a kiddified, derivative sci-fi show with poor writing and clichéd characters. People convincing themselves that this is bound to be the best show on television are only kidding themselves and setting themselves up for disappointment in hoping this will be *the* Next Best Thing. Trust me-- it won't.

4/10
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Added by sharath
12 years ago on 26 May 2012 06:50