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Review of Keith Courage in Alpha Zones

Below average action platform game. Sloppy hit detection, leaps of faith jumps, amateur programming- where enemies are allowed to walk on spike floor and re-spawn indefinitely, mundane stage design where every level is recycled and use the near exact backgrounds with only a slight color hue changes.

The game is split up into two worlds 'overworld' and 'underworld' - the overworld is a slow slog where you must repeatedly attack tiny enemies to collect coins to purchase upgrades, and the underworld you pilot a super-deformed robot that has slippery controls walking through until you reach the bottom where the boss appears. A good change of pace are the shops to upgrade your weapon and purchase magic, although they do not look very different than the previous weapon/magic you already are equipped with.

Bosses are even recycled as enemies throughout later stages. To top it off the final boss has a glitch when you stand too close to it doesn't attack back!
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Added by Plastikcat
2 years ago on 28 September 2021 04:51