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Impulsion review
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Satisfying high-action parkour platforming

God this game is intense, and I loved every minute of it. I'm personally not familiar with the ''high action parkour'' genre as far as I can remember, so for the sake of this review let's say it's my first game in that genre. And I would say it introduced me to the genre pretty well. The first levels served as good tutorial levels, letting you play around with your two primary weapons: a gun that shoots a speed-up force field that also increases jump height, and the other force field slows down anything within the force field and also allowing the player to double jump. You get used to them pretty quick and that is a good thing because the following stages require you to use them in quick succession, often without a solid platform underneath you. You will fail, probably pretty often even (though not nearly enough for that 1000 death achievement in my case), but the checkpoint system is pretty generous and you can retry as much as you like. I struggled with some levels on my first playthrough, but when I played the speedrun mode (which has no checkpoints), I blazed through it with not even half of the deaths I had during my initial playthrough. I'm still nowhere near the top of the community, but I personally felt like I got seriously better at the game, and that's the best feeling you can ask for. The game is very fair as well, and I got only myself to blame for almost all my deaths. The only slight issue I have is that when you jump, you automatically jump forward instead of in the air. You'll get used to it, but it did cause me a few unnecessary deaths. Other than that, I loved my time with Impulsion and definitely recommend it to people looking for a challenging but fair parkour platformer.

8/10
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Added by Neppy
5 years ago on 24 December 2019 01:02