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Autorunner able to keep consistently fresh

I've had a surprisingly good time playing through Jack N' Jill DX. I went in without any expectations, but the graphics and some of the gameplay I saw appealed to me. When I booted up the first level, I did not expect it to be an Autorunner. Jack or Jill does not stop after the A button has been pressed, and it's up to you to press the A button whenever s/he needs to jump or avoid an obstacle. At first this all felt very simple for me, but with every so many levels and each new world, Jack N' Jill DX adds some more gameplay variety to keep the experience fresh. Suddenly you'll end up walljumping and flying like Flappy Bird. All very welcome additions, and as a result I kept coming back for more. The latter upgrades were slightly less impressive (particularly the clouds) and the later levels also became pretty long and re-used a lot of previous puzzles which dragged on. There are a few pixel-perfect jumps, but resets are fast and they overall were easily distinguishable so they didn't give me too many issues. Coins in stages can be used to play minigames which are a decently fun distraction. They also give tickets which unlocked a good variety of screen filters and skins for the playable blobs. They are simple rewards, but I enjoyed working for them. What I didn't enjoy working for were the achievements. A lot of Achievement Hunters will probably hate me for saying this, but I hate that all achievements unlock within the first half hour, while there is a legit game beyond that half hour. To add insult to injury, there is an actual achievement list in-game with far more achievements, but they are not used. While there was enough to do in game, I feel less rewarded than I would have if the Achievements were the ones present in the game itself. It's a tiny nitpick on an otherwise surprisingly fun game.

8/10
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Added by Neppy
4 years ago on 1 November 2019 16:44