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EvilQuest review
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Evilquest Review

It doesn't happen often that you play through a game as a pure evil bastard. Not just a morally evil one, but one that is just completely off the rails. On that front Evilquest certainly delivers, as he is as unrelatable as a character can be. Though that is helped by the lackluster story and characters, as we do not know in any way why this character is evil despite him multiple times mentioning it's because of revenge. There are also a select amount of characters that appear and then never do again. They probably wouldn't have been able to do anything but it at least gave us more characters to remember. What I did not expect however, is the gameplay to be heavily based after the ARPG classic Crystalis. Weapons can be charged up and there are multiple different elemental weapons, and the dungeon layout feels very similar to Crystalis as well. I certainly am happy with that and while it's not as fleshed out as that game (puzzles happen seldom, new weapons make previous weapons completely irrelevant, the game is completely linear), it does the job well. This is because you can charge to the maximum potential right from the start of the game while Crystalis gave you charges over the course of the game, and certain obstacles could only be passed with these swords and charges. In the very first stage you can use a charged shot to hit objects from a distance, but that is never again used for puzzles. Other than that the save points are too far in-between, and there were a few cheap deaths. Regardless, I still had fun with the game and it was time well spent.

6/10
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Added by Neppy
4 years ago on 16 October 2019 19:57