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A Classic Game About Empire-Building

This was some good stuff. For me, it's a really classic RTS game, it taught me all about RTS-style economic management-- basic resource-gathering, technology & tech-ing up, economic expansion and balancing the needs of the military (immediate needs, so you don't get wiped out) with the economy (long-term needs, since you need resources to equip your armies). And once you had more resources (I never liked to attack until I knew I was set for victory, I was never a rusher or a raider) you learn to translate economic greatness into military might, swarming the enemies' army, ravaging his base, seizing his resources (which are useful to expand your economy even further), and if he manages to survive the first onslaught, you can repeat the ordeal for him as many times as necessary, until the final villager (quick! kill him before he finishes building that barracks!) bites the dust.

I guess the hardest thing for me was defending myself against the AI's attacks (what! he's attacking *me* before *I* have decided to attack *him*?!?) during my ramping-up getting-everything-ready phase. But I guess maybe, just maybe, that might just say something about me. ;)

Also: most of the campaigns were OK, I guess, without being *super*, but the William Wallace Learning Campaign was by far the best tutorial I've ever played through, bar none.

And you know what else was cool? The little responses the units gave when you clicked on them, they started talking in their own little language. The villagers, especially, were cool to listen to. :)

Also: the music was sorta average, but the Main Theme (that played on the initial screen) was totally Epic.

......

And, at the end, you slaughter all the civilians.

Well, if you win.

Otherwise....

Yeah, maybe they could have thought of a more tasteful way to do that....

After all, without the peons....

"More work?.... Ready to work!.... Work complete!.... Awww, more work?"

You know what I mean.... after all, this is 'warcraft', too....

Couldn't they have come up with a more tasteful way to do that?

I mean, imagine you're a construction peon, tasked with building a new barracks building, but, as you arrive with the first stack of building supplies, a large group of archers forms up a short distance away, so do you just shrug them off....

Do you keep trying to build the barracks after an arrow lands in your chest?

.... Do you *really* keep trying to build the barracks after you've been wounded three times and are surrounded by hostile military units?

You know what I mean.

Not perfect....

I think that's generous.

(9/10)
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Added by charidotes20
12 years ago on 25 August 2011 16:21