Ninjabread Man would be a sub-par platformer as it is, however itâs transformed into an almost unplayable mess due to the implementation of the Wiiâs motion controls. Youâve got to shake the nunchuk to jump, then shake the remote to swing your sword, and control the movement of the character with the analog stick on the nunchuk. These controls would be alright (except for the jumping which feels very awkward) if it werenât for the fact that theyâre done poorly. Any action involving motion controls has a fifty percent chance of actually working. If you go and try to attack an enemy with a full health bar, itâs not out of the question for that enemy to kill you while youâre wildly swinging your controller around trying to get the Ninjabread Man to swing his sword just once.
The jumping is so bad that it deserves its own paragraph in this review. As I stated earlier, the jumping feels very awkward. This makes it very difficult to get used to the controls. Making it even harder is the fact that the motion sensor aspect is done so poorly that youâll likely have an even more difficult time getting used to the controls. If there wasnât so many platforming elements in this game, the jumping wouldnât be as big of a deal...But youâll often need to do platform jumping to advance. When jumping is this important of an aspect in a game, thereâs no reason for it to be the weakest part of your control scheme.
But alas, even if the controls were done well, Ninjabread Man still wouldnât be much of a game. The levels are laid out poorly and are pretty boring to wander around in. Also, the concept of the game and characters are kinda neat, but not neat enough to keep you playing through the bad controls and boring levels. Had this game gotten more polish and they created more imaginative levels, this game might be decent...But it didnât get any of that. It didnât get any of it at all.
Graphically, the game is a tad on the bland side, but itâs not completely awful. In all honesty, the graphics almost look like theyâd be more at home on the Nintendo 64 than on the Wii...But, the environments sometimes have some charm to them, which helps the game out visually. Unfortunately, the music is pretty awful. It sounds like they went to a dollar store and grabbed a CD titled âGeneric Party Music for Deaf Peopleâ and thought that itâd be a great fit for their game. Technically, it is a pretty good fit, though. Afterall, theyâve got awful music to match the awful gameplay.
Ninjabread Man is just a poor game all-around. Iâd say that roughly seventy-five percent of the folks that sit down and play this will give up during the training level...Specifically the first part of training where you learn how to jump. The poor controls ravage an already bad game and just further prove that Ninjabread Man is part of a stale batch of games undeserving of the âNintendo Seal of Qualityâ that theyâve somehow obtained.
2/10