The Last of Us โ The Art of Video Game Storytelling
90 Views
0
Start your 2 month free trial of Skillshare by going to skl.sh/lfts14
Patreon: patreon.com/LFTScreenplay
Twitter: twitter.com/michaeltuckerla
Facebook: www.facebook.com/lessonsfromthescreenplay/
LFTS Merch: standard.tv/collections/lfts
Many people might not associate video games with "storytelling," but video games can tell deeply emotional stories with rich character arcs that you donโt simply watch unfold, you participate in. The 2013 game "The Last of Us" from developer Naughty Dog is one of the very best examples of how to tell a story through the medium of a video game. In this video we chat with writer and creative director Neil Druckmann to learn about some of the techniques game designers use to tell their stories.
Produced by: Michael Tucker ( twitter.com/michaeltuckerla)
Written by: Brian Bitner ( twitter.com/BrianBitner) & Michael Tucker
Edited by: Michael Tucker & Alex Calleros ( twitter.com/alex_calleros)
Become a channel member here on YouTube: www.youtube.com/channel/UCErSSa3CaP_GJxmFpdjG9Jw/join
Check out my kit, from screenwriting books to gear: kit.co/LFTS/screenwriting-books
LFTS Recommended Reading List: www.lessonsfromthescreenplay.com/reading-list/
Translate this video: www.youtube.com/timedtext_video?v=4FGlIGYcBos&ref=share
Thanks to Diego Rojas for composing original music for this video and this channel! Check out more of his work: soundcloud.com/diegorojasguitar
TwinSmart's Marxist Arrow is licensed under a Creative Commons Attribution license ( creativecommons.org/licenses/by/4.0/)
Artist: www.twinmusicom.org/
With the company Twin musicom licensed under the Creative Commons license Attribution ( creativecommons.org/licenses/by/4.0/)
Artist: www.twinmusicom.org/
#TheLastofUs
Patreon: patreon.com/LFTScreenplay
Twitter: twitter.com/michaeltuckerla
Facebook: www.facebook.com/lessonsfromthescreenplay/
LFTS Merch: standard.tv/collections/lfts
Many people might not associate video games with "storytelling," but video games can tell deeply emotional stories with rich character arcs that you donโt simply watch unfold, you participate in. The 2013 game "The Last of Us" from developer Naughty Dog is one of the very best examples of how to tell a story through the medium of a video game. In this video we chat with writer and creative director Neil Druckmann to learn about some of the techniques game designers use to tell their stories.
Produced by: Michael Tucker ( twitter.com/michaeltuckerla)
Written by: Brian Bitner ( twitter.com/BrianBitner) & Michael Tucker
Edited by: Michael Tucker & Alex Calleros ( twitter.com/alex_calleros)
Become a channel member here on YouTube: www.youtube.com/channel/UCErSSa3CaP_GJxmFpdjG9Jw/join
Check out my kit, from screenwriting books to gear: kit.co/LFTS/screenwriting-books
LFTS Recommended Reading List: www.lessonsfromthescreenplay.com/reading-list/
Translate this video: www.youtube.com/timedtext_video?v=4FGlIGYcBos&ref=share
Thanks to Diego Rojas for composing original music for this video and this channel! Check out more of his work: soundcloud.com/diegorojasguitar
TwinSmart's Marxist Arrow is licensed under a Creative Commons Attribution license ( creativecommons.org/licenses/by/4.0/)
Artist: www.twinmusicom.org/
With the company Twin musicom licensed under the Creative Commons license Attribution ( creativecommons.org/licenses/by/4.0/)
Artist: www.twinmusicom.org/
#TheLastofUs
Login