Death Stranding is definitely an acquired taste. It has a very clear and specific vision in mind, a vision that might not be to everyone’s tastes, and it works toward that vision uncompromisingly, even in spite of knowing that that vision might not appeal to everyone. But though its slow pacing and deliberate gameplay might not be for everyone, and though I would have liked to see it do more with its multiplayer elements, its mechanical depth, its desolately beautiful and haunting world, and its confident and stylistic storytelling will nonetheless appeal to a great many people. More than anything else, it sets up an exciting blueprint that can be taken to really exciting heights should Hideo Kojima ever choose to build on the foundations he’s laid down here.
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