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Master of Magic video

Master of Magic Walkthrough (Life Magic, Impossible Difficulty), Part 1: The Beginning

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Added by ran88dom99
15 years ago on 22 April 2011 19:15

Here's where I delve into Master of Magic (1994), another great classic of its era...a game I haven't touched in over a decade!

Impossible Difficulty is no picnic. The computer opponents start out with tremendous advantageous in their wizard skills and picks, and their cities all earn, produce, and research at over twice your speed! For example, in this game, I was facing Rjak's packs of Wraiths and Demon Lords whilst my best normal units were Priests, and my best summoned units were Unicorns! Swift and decisive strategy, not to mention a fair bit of luck, is needed to win.

Here I picked High Men, the default race that's fairly weak at the start, and go Life Magic and Warlord...obviously hoping to obtain Champion units by the endgame.

Weak, however, does not mean impotent, as I go on to show here. Rapid exploration is the key to the start of an Impossible-level game; a Magic Spirit goes far there, if you don't have a flying or water-walking race at the start. I quickly explore the entire land mass I'm on, and send my Magic Spirit across the ocean to check out the nearest islands...

This series of videos showcases snapshots of a game of MOM, highlighting various key strategies required to finish a game at Impossible level, and ending with a high Score!
- Part 1 The Beginning
- Part 2 Early Conquests
- Part 3 The mightiest wizard foe (Rjak) is the first to fall
- Part 4 Mass Banishment, starting with Rjak and Jafar
- Part 5 Mass Banishment, continuing with Oberic (the next deadliest foe after Rjak is permanently dealt with)
- Part 6 Mass Banishment, ending with Sss'ra
- Part 7 Nodes
- Part 8 Endgame, and The Spell of Mastery

(Note this game was played on version 1.31)

(Addendum to view another playthrough using multiple schools of magic, search for "Master of Magic Rainbow Walkthrough", or click on the Video Response in Part 8)