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Fictional Places I Want To Go
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Whiterun is the capital of the Whiterun Hold, and one of the nine major cities in the province of Skyrim. Whiterun is well-known throughout the Empire for being the trading capital of Skyrim due to its convenient location in the center of the province.
Whiterun is located in the central tundra of Skyrim, along the White River which flows from Falkreath Hold to Eastmarch. The land around Whiterun is very open, stretching far to the Sundered Hills of the Reach. The area is versatile, filled with all sorts of game ranging from deer to mammoths. Farms and other settlements riddle the area, such as the township of Rorikstead and the fortress of Greymoor. The roads of Whiterun connect to most of the hold capitals; Dawnstar is mostly a straight path north, and south-southwest leads directly to Falkreath. Throughout the area are several defense towers, safeguarding the roads around Whiterun. The hill on which stands the Skyforge was the foundation of Whiterun's construction, and the city grew around the landmark.
Whiterun is a well-fortified city with watchtowers all along the walls. The western gate is the only entrance, featuring a drawbridge. The city is divided into three levels. The Plains District is the lower level of Whiterun where the common-folk reside and trade. The Bannered Mare, the most popular inn in the city, is located on the eastern end of the Plains District, adjacent to the market square. The Wind District is the second level of Whiterun, and it is the home of the nobility as well as other notable groups. The Temple of Kynareth is located in the center of the Winds District next to the Gildergreen Tree, an ancient tree that grew from the Eldergleam Tree of Eastmarch. On the eastern side is the Skyforge and Jorrvaskr, the home of the Companions and the oldest building in Whiterun. Finally, there is the Cloud District, dominated by the Jarl's palace of Dragonsreach. It was here that the trap was built by Olaf One-Eye to capture the great dragon Numinex.
Whiterun is located in the central tundra of Skyrim, along the White River which flows from Falkreath Hold to Eastmarch. The land around Whiterun is very open, stretching far to the Sundered Hills of the Reach. The area is versatile, filled with all sorts of game ranging from deer to mammoths. Farms and other settlements riddle the area, such as the township of Rorikstead and the fortress of Greymoor. The roads of Whiterun connect to most of the hold capitals; Dawnstar is mostly a straight path north, and south-southwest leads directly to Falkreath. Throughout the area are several defense towers, safeguarding the roads around Whiterun. The hill on which stands the Skyforge was the foundation of Whiterun's construction, and the city grew around the landmark.
Whiterun is a well-fortified city with watchtowers all along the walls. The western gate is the only entrance, featuring a drawbridge. The city is divided into three levels. The Plains District is the lower level of Whiterun where the common-folk reside and trade. The Bannered Mare, the most popular inn in the city, is located on the eastern end of the Plains District, adjacent to the market square. The Wind District is the second level of Whiterun, and it is the home of the nobility as well as other notable groups. The Temple of Kynareth is located in the center of the Winds District next to the Gildergreen Tree, an ancient tree that grew from the Eldergleam Tree of Eastmarch. On the eastern side is the Skyforge and Jorrvaskr, the home of the Companions and the oldest building in Whiterun. Finally, there is the Cloud District, dominated by the Jarl's palace of Dragonsreach. It was here that the trap was built by Olaf One-Eye to capture the great dragon Numinex.
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Fictional Places I Want To Go (17 places items)
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