Description:
Australian composer, record producer, musician, and sound designer, composing music primarily for video games.
Gordon has composed for several first-person shooters, including Atomic Heart, LawBreakers, Wolfenstein: The New Order, Wolfenstein: The Old Blood, Prey, the soft reboot of Doom and its sequel Doom Eternal, Wolfenstein II: The New Colossus, and seasons one and two of the 2013 fighting game Killer Instinct.
Career
Gordon began his musical career as a jazz/blues guitarist in his teens. He first began to work as a sound designer with Pandemic Studios, where he contributed additional sound design for Destroy All Huma
Australian composer, record producer, musician, and sound designer, composing music primarily for video games.
Gordon has composed for several first-person shooters, including Atomic Heart, LawBreakers, Wolfenstein: The New Order, Wolfenstein: The Old Blood, Prey, the soft reboot of Doom and its sequel Doom Eternal, Wolfenstein II: The New Colossus, and seasons one and two of the 2013 fighting game Killer Instinct.
Career
Gordon began his musical career as a jazz/blues guitarist in his teens. He first began to work as a sound designer with Pandemic Studios, where he contributed additional sound design for Destroy All Humans! 2. In 2013, he scored the first season of the fighting video game, Killer Instinct, a reboot of the original 1994 title. The following year, Gordon scored the second season of Killer Instinct and the action-adventure first-person shooter Wolfenstein: The New Order (developed by MachineGames). He returned to the Wolfenstein series in 2015 to compose the score for Wolfenstein: The Old Blood, a prequel to Wolfenstein: The New Order.
In 2016, Gordon completed the score for the science fiction first-person shooter, Doom, a soft reboot of the franchise, developed by id Software. His score for Doom won a number of awards including a D.I.C.E. Award for Outstanding Achievement in Original Music Composition, SXSW Gaming Award for Excellence in Musical Score, The Game Awards for Best Music/Sound Design, and was nominated for a BAFTA Games Award for Best Music.
In 2017, Gordon completed the score for the horror first-person shooter, Prey, developed by Arkane Studios. He also worked alongside Martin Stig Andersen to again return to the Wolfenstein series, scoring Wolfenstein II: The New Colossus, developed by MachineGames.
In 2020, Gordon completed the score of Doom Eternal; while the music for the game was once again well-received, circumstances around the soundtrack release led to a public falling out between Gordon and id Software and a parting of ways. Both sides posted open letters alleging wrongdoing.
According to Gordon's official website, he "utilises a broad range of modern musical sound design and traditional composition techniques in order to be unconstrained by any singular genre," and that it is "inspired by the connection between the audience and the experience."
Gordon's work "considers the role of music as a translation of the world in which it exists rather than a simple accompaniment."
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Tags: Doom (1), Industrial (1), Soundtracks (1), Composer (1), Industrial Metal (1), Born 1985 (1), Austrialian (1), Born In 1985 (1), Djent (1), Turned Chainsaw Into Instrument (1), Turned Lawnmower Into Instrument (1)
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