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Added by arkkangabriel on 11 Nov 2012 02:59
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Nombres de Palnetas Ficticios

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People who added this item 2 Average listal rating (2 ratings) 8.5 IMDB Rating 0
Verytex - Sega Genesis and Mega Drive
Syracuse planet from which a distress call to the union Terrestrial claiming the flagship of its armed forces, the Aphrodite, launched a violent rebellion against the people and their passengers refused to make any claim or why events in 2256 population 30,000 settlers one of the most prosperous
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People who added this item 5 Average listal rating (2 ratings) 8 IMDB Rating 0
Galaxy Force - Sega Master System
Junos: The jewel of the Galaxy, this planet is under attack by the Fourth Empire and is home of the Galaxy Force, the first level however is the Junos moon taken by the Fourth Empire.
Velteor: A red hot planet covered almost entirely of magma with flaming solar-like prominences.
Malkland: Another planet with life. Here there's giant worm-like creatures that shoot red fireballs and plants that grow very fast that can entangle your ship if it is caught in it causing substantial damage.
Orthea: The only gas planet in the Junos system with tornados and birdlike creatures, in their fortress there's worm-like cave monsters.
Ashutar: The most distant plant and the coldest, there is almost no life here but the Fourth Empire's army.
Hyperspace: The last level of the game where the Fourth Empire's main stronghold is located and is still under construction. The heart of the enemy is here.
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Planetas Klendatu, Planeta P, Planeta G y Sirius 3

Act 1
On October 18, 2369, the player's platoon is first deployed to Klendathu at the start of the war only for the mission to end with a general retreat. The player's platoon, however gets stranded during the evacuation and is forced to deal with Plasma bugs to facilitate extraction, while saving any allied MI squads in the area. Shortly after Klendathu, on November 23, 2369, the player's platoon is sent to Zegema Beach to extract a supply convoy in the area. Shortly after Zegema Beach, the player's platoon is deployed to the Arachnid Quarantine Zone in Dentana to save the local civilians in the area, while capturing a live Arachnid specimen in the process on January 20, 2370. The last two missions for this act take place in Planet P on February 28 and March 1, 2370, where the player is deployed to secure Whiskey Outpost while capturing further bug specimens. The act ends with the player's platoon in a cave labeled "Bug City," where the player's platoon facilitates the capture of the Brain Bug.
[edit]Act 2
Five months have passed since the capture of the Brain Bug, and Arachnid Egg Fall Clusters have been attacking various planets in Terran-controlled space. The player's platoon was tasked with escort missions for Internal Security's officer Major Alexander Bishop, while repelling an Arachnid invasion of Mars, attempting to recapture a colony called New Wellington from the Arachnids for morale purposes, as well as learning the true nature of how the Arachnids were able to efficiently attack the Terrans especially with a key food processing facility and the loss of two key military research bases. Bishop and the player's platoon is deployed to Axel 6, a small mining outpost with very little strategic value to exfiltrate the commanding officer of the base as a potential witness. Major Bishop and the player learn that a high-ranking Federation officer, Colonel Holland, has been leaking intelligence of the major Terran bases to the Arachnids via the captured Brain Bug, in hopes of uniting humanity with the bugs. Bishop and the player's platoon succeed in killing Holland and the captured Brain Bug while saving scientists who were witnesses to Holland's treachery. Despite the nature of Holland's behavior, the Terran Council decide to cover up Holland's death for morale purposes and finish the battle.
[edit]Act 3
As of September 20, 2371, the Federation has managed to create new weapons and technology for use against the Arachnids and has begun a counter-offensive against the Arachnids to ensure the end of the war. The player's platoon was tasked with rescue missions for stranded Mobile Infantry troopers on Planet P, as well as students from a military academy used to train Psychics on the planet Sirius 3, and recovering ancient teleportation technology on Planet G. Shortly after the success of the mission, the player is sent to Klendathu for the second and last time to search for an Arachnid Queen. Utilizing psychic troopers to track the queen, as well as reverse-engineered teleportation devices for extraction, the player's platoon fights through arachnid forces to plant Nova bombs in the hive and manages to escape the cavern before it explodes. The war ends on New Year's Day of 2372, with the Terran military celebrating their victory.
arkkangabriel's rating:
People who added this item 16 Average listal rating (9 ratings) 7.2 IMDB Rating 0
Colony Wars - PlayStation
Planeta Bennay
Sistemas Draco
Sistema Alpha centaury

The Earth is fully stripped of natural resources by the fifth millennium. As a result, the Earth Empire sends out expeditionary sleeper ships to distant planets found to have abundant natural resources and harvest them. The discovery of hyperspace technology accelerates the Empire's interstellar expansion. As the colonies become more prosperous, the inhabitants begin to feel discontent over most of their mined resources being used for Earth's benefit. A peaceful insurrection in the 48th century only results in the Earth Empire's leader, the Tzar, personally leading the destruction of a rebellious planet. Stunned by the carnage, the other colonies band together as the League of Free Worlds, with a man known as the Father leading the fight.
The Empire's Colonial Navy sends a fleet to attack League forces in the Gallonigher system, but the League executes hit-and-run strikes as they fall back to the main capital planet, Bennay. When the Navy overextends its forces for the assault on Bennay, the League lures them into a trap inside a nearby asteroid belt, where the Navy strike fleet is destroyed.
The game picks up several months after what is now known as the Battle of Bennay, when the player character signs up for combat duty with the League as it fully mobilizes for war. If the player succeeds in Gallonigher, the League will proceed to the Draco system. If the player is defeated in Gallonigher, the League will survive, but will retreat to resupply bases in the Diomedes system before launching an attack on Alpha Centauri. It is also possible to be sent to Alpha Centauri by performing poorly during the Draco campaign.
arkkangabriel's rating:
People who added this item 18 Average listal rating (11 ratings) 7.7 IMDB Rating 0
Ground Control - PC Games
KRIG 7 B


The game takes place in the year 2419, on a distant planet called Krig-7B. In the land wars are banned by major devastations of World War III, but not in the distant colonies. On the planet two sides "Order of the New Dawn" religious fanatics "Crayven Corporation" the big corporation, struggling for dominance. As a science fiction movie, there is a plot that takes turns over, good becomes bad and bad becomes more ill, but it's all too predictable and unoriginal.

One can take the story before you start each mission through dialogues where we are informed of developments in the history and objectives to meet. Also after the end of each mission the character makes a kind of reflection with plot details.

The game has 30 single-player missions, 15 missions for each side, the interesting thing is that the first 15 missions are played from the side Crayven and the other 15 from the New Dawn. Unlike other games where, when it switches sides ncontramos the same frame from another perspective, the 30 missions are ongoing and need to play them all to understand the story, a brilliant method.
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People who added this item 987 Average listal rating (864 ratings) 8 IMDB Rating 0
Halo 2 - Xbox
planeta Thershold,Threshold es un planeta ubicado en el Sistema Soell. Se trata de un gigante gaseoso con un radio de 107.302 kilómetros y un satélite natural, Basis, que tiene un radio de 11.924 kilómetros. La atmósfera está conformada por nubes blancas de amoniaco, nubes color ámbar de sulfhidrato de amonio, compuestos de fósforo, cristales de hielo y otros gases. Se sabe que las tormentas de Threshold son similares a las tormentas de Júpiter, ya que se ve en un nivel de Halo 2 una gran tormenta en la Batalla de la Mina de Gas. Threshold era un terreno neutral.

Actividad Forerunner
Hace 100.000 años Threshold era parte del importante y extenso Imperio Forerunner. Ellos construyeron al menos un automatizado y viable complejo minero de gas en la atmósfera superior del planeta. El hidrógeno fue utilizado probablemente como material de transmutación en la construcción, aunque esto no está confirmado.
Varios cientos o miles de años más tarde, con el descubrimiento de los Flood, los Forerunners repararon las minas de gas para servir como instalaciones de investigación del Flood. Estas instalaciones demostraron tan solo una cosa: los Forerunners necesitaban medidas más extremas para luchar contra los Flood y evitar que se propagara. Los Forreruners entonces escogieron el planeta como un punto de parada para la construcción de uno de sus mundos fortaleza enormes, conocido como Halo y numerado como la Instalación 04. Esta instalación fue construida en el punto de Lagrange entre Threshold y Basis, y fue diseñado para destruir toda la vida inteligente en la galaxia, con lo que detendría la extensión del Flood debido a la inundación.

Guerra Humano-Covenant y Guerra Civil Covenant
En el 2552, el Covenant buscaba un artefacto de Sigma Octanus IV para descubrir este planeta como la ubicación del "anillo sagrado", con el fin de iniciar el Gran Viaje. Una nave de la flota Covenant, Particular Justice, siguió al Pillar of Autumn desde Reach hasta allí, y en una serie de eventos la Instalación 04 fue destruida. En la escaramuza sobre Threshold después de la destrucción del anillo, Cortana fue capaz de saltar en el desliespacio con el crucero Covenant Ascendant Justice en la atmósfera de Threshold.
Los herejes Covenant luego se refugiaron en la mina de gas (que se había basado en un campamento improvisado en Basis hasta ese punto) antes de que el Inquisidor, Thel ´Vadam y sus tropas Specs Ops los dejaran caer a las profundidades de Threshold. Gran Caridad y su flota visitaron brevemente Threshold hasta que saltó a la Instalación 05.

Más tarde, en Octubre del mismo año, el buque de prisión UNSC Mona Lisa acabó recogiendo supervivientes Covenant por encima de Threshold, entre ellos uno infectado por el Flood. La ONI comenzó los experimentos con los Flood en el buque antes de que el Flood escapara y el UNSC Mona Lisa fue destruido por un misil nuclear lanzado por el UNSC Red Horses. También en el sistema el Covenant dejó una sola nave, aparentemente para cuidar y vigilar los restos de Halo, que poco a poco fueron absorbidos por Threshold y destruidos.
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