You're a cricket named Zapper on a mission to save your brother from the evil magpie queen, Maggie. Make your way through 6 interactive worlds with danger around every corner. You must avoid hazards and capture eggs, and will meet friends as well as enemies on your way to an epic final battle with Maggie. You have a weapon that can zap your enemies, and your antennas can shoot a powerful electrical charge at enemies to gain access to power-ups and treasures.
Amazon.com Review
The main character of Zapper is a cricket who must rescue his brother, Zipper, from a pilfering magpie. With a story line that doesn't go much deeper than that, Zapper quickly becomes about as exciting as watching the real, live insect on which the main character is based. The goal of the game is to maneuver Zapper through a linear 3-D world that's filled with angry bumble bees, picketing beavers, giant snails, blade-swinging statues, cascading waterfalls, and other exotic dangers that make you feel like you're in a hybrid version of A Bug's Life and an Indiana Jones movie. There are six worlds and twenty levels in Zapper, and experienced gamers will have little difficulty moving through all of them quickly. Zapper can zap lightening-like sparks out of his antennae, which cause some bugs to jump and certain boxes to open. By freeing enough fireflies, Zapper gains super-zap abilities, which will destroy new dangers and open boxes that would otherwise stay locked. Anyone who has played Frogger will immediately recognize Zapper's similarities to it. Each level has a grid base, which is integrated into the six unique worlds. Zapper jumps and zaps his way from square to square and can rotate in place--a useful feature when trying to avoid a swinging blade to your left, a river to your right, and the void behind you. Early in the game, these dangers can easily be navigated (though even the most deft gamer will die often before figuring out exactly which obstacles can be traversed). Later in the game, these dangers multiply to such an extent that getting past them requires more commitment than the game deserves. And because it's not much fun, finishing the game ultimately feels more dutiful than challenging. --Bill Hummel
Pros: An unassuming and nonviolent game that might hold a young gamer's attention
Cons: Superficial story line Repetitive gameplay Not a lot of fun