Description:
"Shadowrun" for Sega CD is a little-known game (and one of the very last ones released for this console) that is based on the FASA RPG of the same name and has only very little to do with its much more popular brethren for SNES and Genesis.
It is twenty-first century, and the humanity faces a difficult period that follows devastating wars and other disasters. Magic and technology co-exist, supernatural powers, mythical creatures, ghosts, cyberspace, where hackers meet and fight each other, street deckers which can be hired to do the dirty work, anarchy and struggle between mighty and corrupt corporation - this is th
"Shadowrun" for Sega CD is a little-known game (and one of the very last ones released for this console) that is based on the FASA RPG of the same name and has only very little to do with its much more popular brethren for SNES and Genesis.
It is twenty-first century, and the humanity faces a difficult period that follows devastating wars and other disasters. Magic and technology co-exist, supernatural powers, mythical creatures, ghosts, cyberspace, where hackers meet and fight each other, street deckers which can be hired to do the dirty work, anarchy and struggle between mighty and corrupt corporation - this is the world of Shadowrun. Unlike the two other Shadowrun games which are set in Seattle, according to tradition, "Shadowrun" for Sega CD is set in the futuristic Neo Tokyo. You control a party of characters with different backgrounds: the street samurai Rikudo, the shaman girl Mao, the decker (a hired mercenary) D-Head who also happens to be an elf, and Shiun, a former member of a mighty corporation. Your first assignment is to hunt down a ghostly warrior who has been disturbing the piece of the city for quite some time. As you begin your investigation, you plunge deeper into the dark work of intrigues and find yourself fighting on different fronts.
"Shadowrun" for Sega CD (unlike its two other counterparts) is a distinctly Japanese game. It is a hybrid of Japanese adventure along the lines of Snatcher and turn-based party RPG. In adventure mode, you interact with the game world by choosing commands ("Look", "Talk", "Move", etc.) from a menu. There are no real puzzles, but rather realistic detective work: you talk to people, gather evidence, access the internet, talk to informers, and so on. But often you find yourself in places where you navigate your characters from a top-down view and fight enemies. The battles occupy the whole screen, and you can move around the battle field, using melee, long-ranged, and magic attacks, like in early Ultima games. The outcome of an attack is decided by a dice roll. You can stop the dices yourself, or you can let the computer do the rolling for you. There are also cyberspace fights which occur when you encounter a hostile hacker in the matrix world.
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Release date: 23 February 1996
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