Amazon.com Review
Despite tons of controversy and bailouts by at least two prospective publishers, Mortyr finally hit the market--and received a collective yawn from gamers everywhere. This disappointing first-person shooter has very few redeeming qualities, aside from a good story that could have been developed into a very solid game. You play a soldier from a future in which the Nazis won World War II and now dominate the world. Going back in time, Terminator-style, to rewrite history and prevent the Nazi victory, you'll end up fighting enemies from the past and the future as you gun your way through the game's 21 levels.
For the most part, Mortyr's levels are exceptionally well designed--at least from an architectural perspective. The settings for each level are lavishly detailed, with vaulted ceilings and well-done lighting effects (except for some very bizarre colored lighting in certain areas, that is). Unfortunately, nice-looking buildings and rooms are about the only things Mortyr has going for it.
The sound effects in this game are terrible. Popgun-like noises for even the heaviest of weapons seriously diminishes the overall immersion factor. It's also very difficult to tell when you're being shot at or even when you've been shot, which is always a bad thing in games of this type. Also, the movement controls are often jerky and seem like an awkward fit for the nicely rendered backdrops. It's almost as if they overhauled the 3-D graphics engine but maintained the old Wolfenstein 3-D control scheme.
Basically, Mortyr is just another shooter that failed to take advantage of its interesting premise. --Michael E. Ryan
Pros: Hearkens back to Wolfenstein 3-D Some truly amazing 3-D architecture Cons: Less fun than Wolfenstein 3-D Poor 3-D models Terrible game play, sound effects, and movement
Amazon.com Product Description
Mortyr: Schloss is the first episode of a first-person game being developed by MirageMedia S.C. of Poland.
The plot begins in an alternate reality where Earth is ruled by the Nazi Reich. The Nazis managed to win World War II by constructing a time machine and receiving a powerful artifact from the far future--an artifact that gave them military supremacy in the world's battlefields. Today, in 2093, nobody remembers the way the world was before. The leaders have successfully misplaced history, and people know the ruling Nazism as the everyday reality. But life is never that simple. One of the military scientists, Gen. Jurgen Mortyr, and his science crew have connected the growing number of world's disasters, weather, and gravity anomalies with the development and usage of a still-secret time machine. Tests have confirmed the theory that the time travels indeed are the cause of growing cataclysms. Very soon, the cataclysms are due to connect into a great collapse that would destroy the planet. Thus Jurgen and his cooperatives make the only possible decision--to destroy this line of time, to bring life back as it should be. They want to send a trusted person to the past, to the pivotal point in time--the creation of the first time machine--to destroy it and prevent its creators from making the next one.
Yes, but who should go? The best and only choice is Jurgen's son, Sebastian. As a perfectly trained killing machine, the youngest instructor of the elite fighting teams, he was perfect to fulfill such a task. The task wasn't meant to be hard, anyway--transported precisely to the chamber of the time machine's inventor, Sebastian was to kill him, set the detonators, and get back a while before the explosion.
Unfortunately, it was probably a calculation error that made Sebastian appear in a small chapel outside the castle. Left alone without any weapons, our hero still has a mission to complete. And here is the place where you come in... if you dare.