Description:
Little Big Adventure is viewed from a pseudo 3D isometric perspective (the game field is rotated 45 degrees). All characters and vehicles in the game, including some props in the world, are real 3D polygon-based objects, allowing for full rotation and movement abilities. The game field is divided in scenes (a small block of the game that is active). When the player exits a scene the game is saved automatically. After completion of certain tasks the player is presented with a full motion video sequence. All text in the game is spoken by the characters in the CD-ROM version of the game. The quality of voice acting is generally reg
Little Big Adventure is viewed from a pseudo 3D isometric perspective (the game field is rotated 45 degrees). All characters and vehicles in the game, including some props in the world, are real 3D polygon-based objects, allowing for full rotation and movement abilities. The game field is divided in scenes (a small block of the game that is active). When the player exits a scene the game is saved automatically. After completion of certain tasks the player is presented with a full motion video sequence. All text in the game is spoken by the characters in the CD-ROM version of the game. The quality of voice acting is generally regarded as being quite poor. A floppy disk version of the game was released where speech was purely text based. The game world is very large for its time - there are 11 different islands and over 120 scenes that the player can visit. Locations in the game include a desert, a snowy mountain range called "the Hamalayi mountains", a rebel village under attack from missiles, and a construction site.
The game's genre is a real-time adventure. It combines several action game/arcade sequences and some elements from the role-playing game genre. The game's gameplay is partially free-roaming, allowing the player to travel around the islands once they have been "unlocked" by completing certain objectives; there are also many tasks which are optional or non-linear. Certain locations in the game are initially blocked from the player until they progress to a certain stage, such as the islands in the Northern Hemisphere and fortresses on several of the islands in the Southern Hemisphere.
Interactivity with the world is important in Little Big Adventure. Almost all characters can be talked to, and enemies are often performing tasks while the game world is active. The artificial intelligence in the game was particularly groundbreaking at the time, with enemies often running to alarms to alert other guards to the player's location, opposed to games like Doom released in the same timeframe where enemies can only chase and shoot at the player.
The game features an automatic save system. When starting the game the player has to enter a name, this way giving a name to the player's save file/slot. The game gets saved each time a player enters a new area. While there is no manual save feature, the same functionality can be achieved by cleverly copying save files/slots.
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Release date: 1 December 1994
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