In Killzone 2, youâre a member of a human military squad, Alpha, and are sent to a different planet to kill some Hig alien scum. Along the way, youâll shoot...And shoot. Not a whole lot of variety here. No puzzles to solve, no really neat boss fights or little gimmicks tossed it, just shooting swarms of enemies...Which is fun at first, but it grows tired by the end of the game. Yeah, there are a variety of different guns, but they all work the same...point and shoot. With the exception of only a couple guns theyâre all basically the same tactic, just a different type of firepower coming out of the barrel. After a while, it just feels very old. Whatâs worse is that the game occasionally teases that youâll be doing something different, like driving a vehicle, or at least shooting from atop one. But alas, aside from a mission where you very briefly get inside a tank and shoot, one where you briefly get behind a turret inside your military base, and one where youâre in some sort of battle machine for the whole level (which oddly enough, plays almost exactly the same as if you werenât in it), thereâs really no change-up in the missions. You go into an area, youâll find a lot of Higs that want to murder you, and then you kill them all. Thatâs it. This makes things feel pretty repetitive pretty fast.
That formula of kill, move, kill some more wouldnât be quite so bad if it werenât for some frustrating aspects of the gameplay. Your aim, for example, could be dead-on...But that still doesnât mean youâre going to connect with your shot. Even when the cursor is red, meaning youâve got an enemy locked in your sights, it still seems to be a toss-up as to whether youâll actually connect or not sometimes. At certain points in the game, precise aiming is necessary and it just feels cheap when you feel that youâve got a perfect shot, and the enemy doesnât move, but you still miss anyway. Another big problem I had was how the screen changes when youâre close to death. When youâre almost dead, thatâs the time you need to be able to see the most...So having blood cover most of the screen as the action turns into a blown-out black and white picture is extremely difficult to not only see where youâre going if youâre looking for cover, but itâs also hard to see where any enemies are. Again, this feels cheap rather than challenging when youâre picked off while blinded by the ânear-deathâ screen. Another problem I have is how you constantly lose your weapons at the end of each level. This would be fine if it were like, say Resistance 2, where each level is a new location. But in Killzone 2, half the time, youâre starting the next level where you left off in the first. I jump on a train at the end of one level with some useful weaponry, and when the next level starts on that same train, I suddenly have nothing. Basically, youâre telling me that this Sev guy is in the middle of a war and just says, âEh, itâs a train. No enemies here, Iâll just throw my weapons away.â That deserves a one word reply; Dumb. Iâm not even gonna get into all of the mysterious âinstant deathsâ that I got as I played. Iâll just say that you donât see them coming, you donât know where they came from, but they happen...And itâs not fun.
Another problem I had, that has less to do with the combat, is that the game lacks a map of any kind. I donât know how many times I had no idea where I was going, or heard a voice say âOver here, Sev!â and I had absolutely no idea where âhereâ was. A map with a little marker or something with a dot locating where you need to go would have been nice, even if it was just in the pause menu. Heck, add in some blips for enemy movement while youâre at it since when youâre near death you probably wonât be able to see âem anyway. Something useful like that couldâve been added to the game instead of the stupid âtilt the loading screens by tilting the controllerâ garbage they added to apparently make the loading screens less boring. It doesnât work, by the way.
Now, while I have a lot of complaints, thatâs not to say that this game doesnât have any good to it. While a gun feels like a gun in that they all require you to aim and fire, there are different ones to find, like machine guns and shotguns...And youâll often find gun racks laying around with two or three weapons for you to choose from. I liked this since it allowed me to choose what weapon I wanted to use rather than be stuck with one I didnât want. Thereâs also a neat gun called the electricity gun thatâs kind of like a flamethrower, except it shoots out electricity...And it has infinite ammo. Once you get ahold of one of those, the game almost becomes ridiculously easy...Perhaps they made that weapon a little too good. Also, the Higs arenât all exactly the same, different ones carry different weapons and use different attack patterns...Itâs a nice little variety that slightly helps prevent boredom from kicking in when youâre just shooting everything in sight. I also enjoy the intelligence of the computer. They donât just stand there and wait for you to shoot them; theyâll duck under cover or try to get out of the way of your line of fire. Again, this helps to prevent boredom since it adds some challenge to the game.
The online aspects of Killzone 2 are alright. Itâs fun shooting other players from around the world, but Killzone 2 makes you work for the best weapons in the game when playing online. You have to basically unlock weapons, which is fine and good, but when youâre stuck playing against folks who have had the game for months and have the deadliest weapons unlocked, and youâre stuck with the basic supplies, it just gets a tad frustrating. So, while I enjoy the idea of unlocking and earning what you get, it just doesnât work when battling other folks online...It just puts a severe handicap on all newcomers, who already have a handicap in getting used to the controls. And while the game is multiplayer online, itâs not multiplayer during campaign mode...Which just plain doesnât make sense since youâve got an AI partner fighting alongside you during the vast majority of the game.
As far as graphics go, Killzone 2 is up there as amongst the best of the Playstation 3 library. The opening cutscene looks pretty good on a high-def screen and all those explosions and smoke effects look quite lovely as well. The audio for the game feels more like a soundtrack youâd hear in a war movie. Itâs nearly all instrumental, with the exception of a few vocals, and sounds like an orchestra is playing. It fits the battles pretty nicely...But you likely wonât be able to remember a note of it once you shut the console down. Thatâs not to say that the audio isnât good or that it doesnât do its job well...Itâs just not very memorable. Likewise, all the sound effects and voice-overs are all top-notch. Cosmetically, Killzone 2 got a lot of love.
Overall, Killzone 2 isnât a bad game by any means...It just seems like itâs missing something to make it great. It doesnât really have anything within it to make it stand out among all of the other first-person shooters of the current generation of consoles. The story is decent, but not great. The gameplay is decent, but not great. The game itself is decent, but not great. With no real innovation and multiple flaws, Killzone 2 is a decent game to play if you love first-person shooters, but everyone else may be scratching their heads as to why people were thinking that this game was going to be a âsystem sellerâ for the Playstation 3.