Description:
n the game, the player takes the role of an unnamed 23rd century spaceship captain in the Earth Commonwealth Navy. The primary opponents were rebellious insurgents called the Indies, a group distinguished by their elaborately and colourfully painted ships.
I-War was different from most other space combat games in that player commanded a big, 162 meter long corvette named the Dreadnaught, and because the space ships flew according to Newton's laws of motion. In other words, the flight model took into account inertia caused by a ship's mass and the absence of drag in outer space. In addition to common flight dynamics, the vessels
n the game, the player takes the role of an unnamed 23rd century spaceship captain in the Earth Commonwealth Navy. The primary opponents were rebellious insurgents called the Indies, a group distinguished by their elaborately and colourfully painted ships.
I-War was different from most other space combat games in that player commanded a big, 162 meter long corvette named the Dreadnaught, and because the space ships flew according to Newton's laws of motion. In other words, the flight model took into account inertia caused by a ship's mass and the absence of drag in outer space. In addition to common flight dynamics, the vessels could move and accelerate in all directions: up, down, forward, backwards and sideways. The piloting was however considerably eased thanks to a simulated flight computer with autopilot modes and an assisted flight mode.
The game had two options to play it - the campaign mode and a mode for immediate space battle with endlessly spawning enemies. The campaign was linear in nature and consisted of a series of about 40 different scripted missions. One or few were available at a time and after completing a key mission new one or ones would become available. Sometimes a different set of missions would be unlocked depending of the out come in the previous mission, thus setting the campaign to different directions. Three different endings to the campaign were possible. The nature of missions varied between various combinations of combat and problem solving. The puzzles often made use of the game's physics modeling.
Depending on the mission Dreadnaught could be acting alone, support another vessel or have a group of wingmen under her command. Commanding your companions well could be crucial to winning the mission. Other missions had various special equipment at the player's disposal, like for an example a reconnaissance drone.
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Manufacturer: Infogrames
Release date: 31 December 1969
EAN: 3546430004791
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