Description:
The game used a then new (as of 1974) game mechanic. Until then movement of game pieces was largely determined by the roll of dice. In Hare and Tortoise players pay carrots (the currency in the game) to move forward. The more squares the player wants to advance, the more carrots the player is to pay. The cost to advance increases in an arithmetic series:
* 1 square = 1 carrot
* 2 squares = price of 1 square + 2 = 3 carrots
* 3 squares = price of 2 squares + 3 = 6 carrots
* 4 squares = price of 3 squares + 4 = 10 carrots
* And so on.
Players can earn carrots in various ways - most notably by moving b
The game used a then new (as of 1974) game mechanic. Until then movement of game pieces was largely determined by the roll of dice. In Hare and Tortoise players pay carrots (the currency in the game) to move forward. The more squares the player wants to advance, the more carrots the player is to pay. The cost to advance increases in an arithmetic series:
* 1 square = 1 carrot
* 2 squares = price of 1 square + 2 = 3 carrots
* 3 squares = price of 2 squares + 3 = 6 carrots
* 4 squares = price of 3 squares + 4 = 10 carrots
* And so on.
Players can earn carrots in various ways - most notably by moving backwards to designated squares (10 carrots per square). This game mechanic creates an interesting and dynamic race usually with no clear winner until the very end. The players start the game with 65 carrots. The gameboard features 65 squares. There are no generic squares; instead, the board is divided in several types of squares such as hare (draw a luck card), carrots (get extra carrots for each turn skipped), etc.
The factor of luck can be eliminated completely from the game by agreement between the players not to land on 'hare' squares.
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