Description:
Dino Eggs is an Apple II platform game designed by David Schroeder and published by Micro Fun in 1983. It was ported to the Commodore 64 by Leonard Bertoni and the IBM PC. Dino Eggs is Schroeder's second published game, after Crisis Mountain.
Playing a time traveller, "Time Master Tim," the player's objective is to collect dinosaur eggs and rescue hatchling dinosaurs while avoiding snakes ("proto-snakes"), gigantic spiders ("proto-spiders"), flying creatures ("proto-pedes"), and the dinosaurs' mother (or "Dino Mom").[3] Physical contact with any creature will cause the player
Dino Eggs is an Apple II platform game designed by David Schroeder and published by Micro Fun in 1983. It was ported to the Commodore 64 by Leonard Bertoni and the IBM PC. Dino Eggs is Schroeder's second published game, after Crisis Mountain.
Playing a time traveller, "Time Master Tim," the player's objective is to collect dinosaur eggs and rescue hatchling dinosaurs while avoiding snakes ("proto-snakes"), gigantic spiders ("proto-spiders"), flying creatures ("proto-pedes"), and the dinosaurs' mother (or "Dino Mom").[3] Physical contact with any creature will cause the player to be contaminated, and the player will experience "devolution" into a prehistoric spider (as a result of "contamination"), and lose a life, unless the player returns to the "time warp" transport force field before a de-evolution timer runs out. Contamination also destroys eggs and hatchling dinosaurs on contact, reducing the player's score. While within the transport force field, Tim is safe from all creatures except the Dino Mom.
... (more)
(less)
My tags:
Add tags