Description:
The core gameplay of Deemo is a score-based music video game. Each playable song features three levels, namely Easy, Normal and Hard, each given a difficulty rating measured in a 'Level' scale. The levels were originally being ranged between 1 and 10, however the introduction of the Level 11 song Myosotis in the 2.0 version marks the extension of the levels range, now being ranged from 1 to 11. The player can also customize the speed of the notes before starting a level, in a scale of 1 (slowest) to 9 (fastest).[5][6]
In each level, a black line is affixed at the bottom of the screen, and horizontal bars known as "notes&
The core gameplay of Deemo is a score-based music video game. Each playable song features three levels, namely Easy, Normal and Hard, each given a difficulty rating measured in a 'Level' scale. The levels were originally being ranged between 1 and 10, however the introduction of the Level 11 song Myosotis in the 2.0 version marks the extension of the levels range, now being ranged from 1 to 11. The player can also customize the speed of the notes before starting a level, in a scale of 1 (slowest) to 9 (fastest).[5][6]
In each level, a black line is affixed at the bottom of the screen, and horizontal bars known as "notes" approach the line at a perspective from background to foreground. The player must tap on the notes when they reach the bottom line in time with the music, resembling playing on a piano. Black notes requires the player to tap each individually, while yellow notes allows the player to slide across in a chain. Black notes with a white interior is the same as normal black notes, only representing non-piano sounds.[5][6][7]
The player's performance is judged by the accuracy at which each note is hit, where a "Charming" hit is more accurate than a normal hit. At the end of each level, the game shows the player's overall performance in a result screen, providing the proportion of "Charming" hits, the longest chain of consecutive successful hits (Combo), and the overall accuracy in percentage form, with 100% denoting all hits are "Charming". The result screen will congratulate the player for hitting all notes successfully (Full Combo) or achieving 100% accuracy (All Charming). The level is considered completed when a 65% or up accuracy is achieved.
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Release date: 27 December 2013
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