Dead Space starts out aboard a giant space ship. Youâre part of a team sent to the ship in order to repair it and get it in working function once again. However, once you arrive, youâll quickly see that repairing the ship is the least of your problems...Especially when one of your team members is murdered in front of you by some sort of hideous creature, and another creature comes after you and tries to help you join your fallen comrade in the underworld. From there, your focus turns to escaping the ship while you dismember any and all enemies that come your way.
Like I mentioned in the opening paragraph, dismemberment is the name of the game here...But honestly, while itâs fun to shoot limbs off at first (especially in zero gravity where you can watch the limbs slowly float away) the thrill gets old after a while. It also takes most of the thrill out of the game...Most of the time, I would literally find a corner, stand in it, and just let the creatures come near me so I could shoot their limbs off with ease or use the handy, dandy saw weapon, that even at its weakest setting can take down most enemies with ease late in the game. When itâs so easy to kill most enemies, and you watch yourself taking limbs off of them, it feels more like youâre a sadistic kid ripping the arms off of insects rather than a guy stuck on a ship full of killing machines. Thereâs rarely any tension in this game due to how weak the enemies are...Which hurts the whole âhorrorâ game image it tries to capture.
Speaking if its horror theme, itâs done poorly. The scares here are so cliche that I actually rolled my eyes at a few of them...And nine times out of ten, youâll see the âsurprise attacksâ (which are supposed to scare you) from a mile away. Plus, as I mentioned above, youâve got the means to dismember your enemies with ease...Why in the world would you be frightened when youâre a killing machine? If the scares were actually surprising, then maybe theyâd be able to get a few surprise scares out of the player, making them jump...And while they try to be surprising, they never actually are. If you want to play this game to get scared, then youâre going to be very disappointed.
Anyway, back to the gameplay mechanics, there are three different areas that youâll explore in. The first is normal gravity, which is like everyday stuff. The second is zero gravity, which plays exactly like normal gravity except you can jump onto walls and the ceiling and the like. The third are the vacuum areas; these areas are a bit different. First off, thereâs no oxygen in these areas, so a timer is displayed on your back. If the timer runs out, you run out of oxygen, and you die. Next, and I actually like this because itâs logical, if you like to use the Flamethrower, youâll be disappointed since you canât use it in the vacuum areas. Like I said, itâs logical since fire needs oxygen to be fire and in a vacuum, there is no oxygen. But otherwise, aside from the timer and the inability to use a flamethrower, the vacuum areas are just like the normal gravity areas. Occasionally, a vacuum level will be mixed with a zero gravity level...But more often than not, youâll have normal gravity in the vacuum levels.
There are minor customization abilities in the game...But, aside from upgrading your suit, they are all completely unnecessary. Like I stated earlier about the saw weapon, the Ripper, itâs completely unnecessary to upgrade weapons. Even at the end of the game, your basic weapons are more than enough to get by, without any upgrades. Heck, the game developers probably knew this, too. Afterall, they created an achievement/trophy for going through the entire game with just the gun you start with...Which, honestly, is powerful without upgrades. I upgraded it a little bit on a second playthrough and I was completely destroying everything with ease. I honestly think that they could have easily done away with the weapon upgrades and not have had it effect anything in the game at all. Upgrading your suit is really the only necessary upgrade in the game, as it allows you to hold more items with each upgrade, and towards the end of the game, youâll want to carry as much ammo as possible at all times or youâll probably run out often...Which isn't necessarily a bad thing as the risk of running out of ammo may actually make you feel like you have some sort of vulnerability, instead of being an unstoppable butcher.
Graphically, Dead Space is gorgeous. Everything looks really good and nicely detailed. Even all of the gore is well done...Little things, like stomping corpses and watching blood actually splatter onto the walls and floors rather than just flow out and not stick to anything, are nice little touches that really help the player get sucked into the gameâs reality a little easier. The audio is alright...But it sometimes seems confused. Generally, when an enemy is around, the âfightâ music begins, which just sounds like typical horror game fight music, and when the enemy is dead, the music dies off. But every now and then, Iâd be walking and the music would hit. Iâd circle around a few times and see nothing....Check the nearby rooms and see nothing....And then the music would fade away. Iâm not sure if these were audio glitches or the developers trying to make the player paranoid...But, if it was the later, it doesnât work. Like I said, killing enemies is quite easy in the game and hearing that music doesnât stress you out...It just lets you know that youâre about to do some killing.
All in all, I enjoyed my time with Dead Space...However, as a horror game, I was disappointed. I never felt a tense moment in the game, I never got startled, and I never felt an ounce of fear stir within me as I played. The âscaresâ are predictable and youâll never be in a predicament where you feel helpless enough to be frightened by enemies...Even when encountering the enemy that regenerates its limbs, youâll feel more annoyed that he wonât die than afraid that you will. But, if you look at Dead Space as a regular third-person action game and toss the horror elements aside, youâll find a pretty fun game here. Itâs not perfect, but itâs enjoyable enough to be worth a playthrough for folks who like action games with lots of shooting involved. Itâs also be a decent game to fill some of the âdead spaceâ on your game shelf, eh? No? Alright, Iâm done.