This is the massively multiplayer online role-playing game for those whose report cards were always marked "Does not play well with others". Dark Age of Camelot allows thousands of players to adventure, grow and battle one another for territory, goods and experience. Set in Europe's mythological past, Camelot incorporates the Arthurian legends, Norse mythology and Irish Celtic lore. Players choose which realm to serve during character creation: noble Albion, brutal Midgard or mystical Hibernia. Each realm has unique character races and classes, such as elves, trolls and highlanders. Once chosen, the player's character will serve that realm forever. Once the character has gained in power, he or she will be asked to defend the realm from invasion and to go on raiding parties into other realms.
If you're thinking that Camelot is designed to encourage player-vs-player combat, you're right. Realms will battle over territory, key structures (such as towers and castles) and relics. Certain powers and noble titles can only be gained by successfully attacking or defending against rival realms. But Camelot also requires teamwork. All player-vs-player combat is team based; you can only fight characters in opposing realms. Members of a realm must band together to fend off and attack other realms. In fact, each character class has been designed with player-vs-player combat in mind, and each will offer a different ability or perform a specific task in player-vs-player situations.
Player levels will be based on experience vs monsters, not vs other players. And while certain powers and titles can only be gained when players actively go out on raids or protect their realm's relics from enemy invasions, it is entirely possible to have a successful and enjoyable experience in Camelot as a merchant, trader or monster-hunter. At higher levels, players must adventure out into regions between the realms, which could bring them into conflict with enemies. In order to allow new players time to become familiar with the game, each realm will have its own unique protected adventuring areas. These areas will be consistent within each realm and will allow the new player an opportunity to gain experience and power without worrying about an invasion from across the sea. --Abdul Peppito Heek