Amazon.co.uk Review
As Flik, the goofy inventor ant, you rally new friends, collect seed tokens and stage berry attacks--all while trying to save an ant colony from total destruction by a gang of nasty grasshoppers. Remarkably similar to the film of the same name, A Bug's Life Action Game takes you through an exciting 3-D adventure. An especially fun talent of Flik's is growing plants from the seed tokens he collects. When the plants return, they give him special skills like jumping, flying and invincibility. A favourite was the cannon plant, which actually shoots Flik on to new heights. Creativity is essential in this arcade-style game: to be successful, you must think like an ant and use everything you find to help you keep moving.
Even though these ants always think with a group mentality, each insect pal of Flik's has special talents they bring to the company. These circus bugs pretending to be great warriors prove to be indispensable in the ultimate battle against the grasshoppers. With outstanding Disney graphics and realistic 3-D visuals, this game has enough action to delight any arcade game lover. --Jill Lightner
From Children's Software Revue
"Finicky" is a good way to characterize this game based on the Disney movie "A Bug's Life." This is one a several Bug's Life CDs available, and certainly far from the best - we'd buy the more recent game, Disney's Active Play A Bug's Life instead, even though it's intended for a younger audience. The goal in this one (The Action Game) is to help Flik, the main ant, search for ways to defeat the nasty grasshoppers who control his colony. In theory, the game play should be fun. Flik flings berries, jumps and runs through the grass, drops seeds on enemies, collects the letters F, L, I, and K and searches for treasure, all while trying to find the circus bugs who ultimately help him save the day. Unfortunately, the CD is plagued with design flaws, starting with the installation process, right on through the game play itself. It took three computers to get the darn thing to run, and once it did, the cursor movement was very unresponsive. Kids struggled to figure out which keyboard controls "worked," and the lack of instructions left them wondering what they were supposed to do.
Teaches: game play, strategy, logic
Age Range: 8-up Copyright © 2000 Children's Software Revue